kolekkiasd

Finland
Streamer
205 matches tracked 15 matches in 30 days

How does kolekkiasd play?

Rating 1.08 (from 106 matches) K/R 0.75 ADR 80.7 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 106 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 16%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6
Knife kills 6 in 205 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 18x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, ADR +4.6, Win rate +4 pp
= Stayed the same
ELO at 2,882
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −161 ELO
20 matches · 35% win rate
In match 2 of the day −119 ELO
53 matches · 42% win rate
On Wednesdays −102 ELO, win rate 24%

kolekkiasd loses the most ELO from match 5 of the day: −161 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.22 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
51% better than 40%
0.74 better than 43%
79.0 better than 35%
1.07 better than 55%
53% of 169 duels better than 55%
45% of 22 situations better than 71%
Ancient35
49% better than 33%
0.79 better than 66%
82.2 right on the average
1.16 better than 81%
56% of 96 duels better than 72%
44% of 18 situations better than 66%
Nuke30
47% better than 20%
0.77 right on the average
85.0 better than 61%
1.13-
51% of 90 duels better than 39%
33% of 9 situations better than 35%
Dust 222
36% better than 5%
0.73 better than 38%
80.5 better than 43%
1.05-
41% of 51 duels better than 5%
0% of 2 situations better than 1%
Anubis16
56% better than 57%
0.74 better than 43%
81.7 better than 49%
1.18-
51% of 37 duels better than 42%
100% of 2 situations better than 99%
Inferno16
50% better than 24%
0.68 better than 10%
78.7 better than 22%
0.88-
50% of 42 duels better than 24%
0% of 3 situations better than 1%
Cache10
40% -
0.70 -
75.3 -
0.94-
35% of 31 duels -
0% of 4 situations -
Overpass5
60% -
0.77 -
79.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kolekkiasd plays

Across 205 matches kolekkiasd averages K/R 0.75 and ADR 80.7; the rating across the 106 rated matches is 1.08. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 47 of 106 matches the rating was 1.10 or higher (44%), in 36 it was below 0.90. In 72 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. kolekkiasd loses the most ELO from match 5 of the day (−161 ELO, win rate 35%). Things go best in match 1 of the day (+179 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +179 ELO. Improved over the last three months: K/R +0.04, ADR +4.6, Win rate +4 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: ELO at 2,882. Last 30 days: 15 matches, win rate 53%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.