kodz1la

Lithuania
Streamer

40 followers 36 streams in 30 days 3 avg. viewers last live on Oct 24, 2026

711 matches tracked 207 matches in 30 days
ELO ▲ 150
2,372
30-day peak: 2,482
Rank EU
#80,398
Lithuania #675 in Lithuania

How does kodz1la play?

Rating 1.08 K/R 0.77 ADR 85.7 from 711 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 711 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (543 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.3
Knife kills 13 in 711 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 131x 4K, 16 aces in 543 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 97%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +334
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 85.7, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 711 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −433 ELO
92 matches · 40% win rate
In match 4 of the day −279 ELO
83 matches · 45% win rate
On Thursdays −223 ELO, win rate 43%

kodz1la loses the most ELO in match 2 of the day: −433 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Inferno
  2. Most kills in a match: 45 · Inferno
  3. Highest rating in a match: 2.45 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 711 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2147
52% right on the average
0.76 better than 57%
84.6 better than 65%
1.06 better than 56%
51% of 738 duels right on the average
39% of 59 situations better than 53%
Anubis144
52% better than 47%
0.78 better than 65%
87.1 better than 77%
1.07 better than 58%
52% of 778 duels right on the average
33% of 86 situations better than 37%
Inferno138
56% better than 55%
0.78 better than 62%
85.5 better than 66%
1.10 better than 61%
52% of 629 duels better than 36%
35% of 65 situations better than 44%
Ancient118
47% better than 32%
0.78 better than 66%
87.2 better than 76%
1.08 better than 65%
52% of 576 duels right on the average
48% of 64 situations better than 74%
Mirage76
42% better than 16%
0.78 better than 66%
85.8 better than 73%
1.08 better than 63%
49% of 384 duels better than 36%
21% of 34 situations better than 10%
Cache61
54% -
0.76 -
85.2 -
1.08-
48% of 322 duels -
32% of 22 situations -
Nuke21
33% better than 3%
0.76 right on the average
81.3 better than 42%
1.02 better than 37%
54% of 87 duels better than 57%
33% of 12 situations better than 33%
Vertigo6
33% -
0.67 -
76.3 -
0.95-
46% of 28 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kodz1la plays

Across 711 matches kodz1la averages K/R 0.77, ADR 85.7 and a rating of 1.08. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Inferno with a 56% win rate in 138 matches. In 321 of 711 matches the rating was 1.10 or higher (45%), in 212 it was below 0.90. In 543 matches with detailed stats: 131 4Ks and 16 aces. Best month by rating: October 2026 at 1.12. kodz1la loses the most ELO in match 2 of the day (−433 ELO, win rate 40%). Things go best on Inferno (+359 ELO, win rate 56%). Match no. 3 of the day goes best: 61% win rate, +326 ELO. Improved over the last three months: Win rate +4 pp, ELO +334. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 85.7, Headshots at 51%. Last 30 days: 207 matches, win rate 52%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.