knighteq__

Poland
Moderator Player
205 matches tracked 36 matches in 30 days
ELO ▼ 39
1,907
30-day peak: 1,946
Rank EU
#292,323
Poland #17,236 in Poland

How does knighteq__ play?

Rating 1.08 (from 120 matches) K/R 0.78 ADR 83.4 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.2
Knife kills 9 in 205 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (3.9%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 12x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Headshots +4 pp
= Stayed the same
K/R at 0.80, ADR at 85.5, Win rate at 53%, ELO at 1,907
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −128 ELO
48 matches · 44% win rate
In match 3 of the day −106 ELO
31 matches · 45% win rate
On Fridays −147 ELO, win rate 41%

knighteq__ loses the most ELO on Mirage: −128 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Cache
  2. Longest win streak: 7 wins in a row · Ancient
  3. Reached level 10 · Anubis
  4. Recorded match no. 100 · Dust 2
  5. Most kills in a match: 53 · Ancient

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
44% better than 27%
0.74 better than 57%
79.0 better than 46%
0.97 better than 36%
49% of 103 duels better than 43%
17% of 12 situations better than 7%
Dust 237
51% better than 51%
0.73 better than 55%
82.7 better than 66%
0.97 better than 37%
42% of 103 duels better than 11%
23% of 13 situations better than 16%
Anubis30
50% better than 43%
0.84 better than 88%
87.7 better than 82%
1.25 better than 96%
62% of 86 duels better than 95%
33% of 6 situations better than 39%
Ancient29
55% better than 64%
0.81 better than 85%
84.8 better than 74%
1.09 better than 79%
53% of 83 duels better than 62%
55% of 11 situations better than 85%
Cache27
56% -
0.90 -
93.1 -
1.33-
63% of 88 duels -
21% of 14 situations -
Inferno17
35% better than 7%
0.65 better than 14%
74.4 better than 17%
0.87-
51% of 47 duels better than 45%
17% of 6 situations better than 10%
Nuke13
69% -
0.78 -
77.0 -
0.94-
57% of 30 duels -
50% of 6 situations -
Vertigo3
67% -
0.93 -
98.5 -
1.22-
71% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How knighteq__ plays

Across 205 matches knighteq__ averages K/R 0.78 and ADR 83.4; the rating across the 120 rated matches is 1.08. Biggest strength: 3K rounds at 5.4%, better than 93% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 17.6 kills per match with 49% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 53 of 120 matches the rating was 1.10 or higher (44%), in 37 it was below 0.90. In 95 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. knighteq__ loses the most ELO on Mirage (−128 ELO, win rate 44%). Things go best on Cache (+202 ELO, win rate 56%). Improved over the last three months: Rating +0.05, Headshots +4 pp. Unchanged in recent months: K/R at 0.80, ADR at 85.5, Win rate at 53%, ELO at 1,907. Last 30 days: 36 matches, win rate 50%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.