KlapeXz_

Japan
Moderator Streamer Player Viewer
261 matches tracked 87 matches in 30 days

How does KlapeXz_ play?

Rating 1.01 (from 125 matches) K/R 0.85 ADR 89.3 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 27% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 3%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.6
Knife kills 6 in 261 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 21x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 39%
▼ Got worse
K/R −0.32, ADR −31.0, Win rate −11 pp

Sep to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 1.07. Last 3 months: 0.74 (at the start 1.06). Right on the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −129 ELO
36 matches · 44% win rate
In match 1 of the day −92 ELO
69 matches · 49% win rate
On Wednesdays −230 ELO, win rate 35%

KlapeXz_ loses the most ELO in match 4 of the day: −129 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.29 · Mirage
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
53% better than 54%
0.90 better than 95%
93.7 better than 93%
1.09 better than 66%
53% of 300 duels better than 61%
23% of 22 situations better than 13%
Dust 253
58% better than 72%
0.85 better than 88%
90.8 better than 88%
1.09 better than 66%
49% of 134 duels better than 37%
63% of 8 situations better than 96%
Ancient50
52% better than 48%
0.82 better than 80%
84.3 better than 63%
0.94 better than 18%
48% of 140 duels better than 29%
31% of 13 situations better than 33%
Inferno26
69% better than 88%
0.82 better than 79%
88.8 better than 76%
1.01-
47% of 58 duels better than 19%
50% of 6 situations better than 75%
Nuke15
53% better than 45%
0.67 better than 11%
72.2 better than 8%
0.86-
52% of 65 duels better than 47%
67% of 3 situations better than 95%
Anubis13
31% -
0.80 -
83.6 -
0.77-
49% of 35 duels -
33% of 3 situations -
Overpass7
57% -
1.01 -
105.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How KlapeXz_ plays

Across 261 matches KlapeXz_ averages K/R 0.85 and ADR 89.3; the rating across the 125 rated matches is 1.01. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 38% headshots. The strongest map is Inferno with a 69% win rate in 26 matches. In 42 of 125 matches the rating was 1.10 or higher (34%), in 57 it was below 0.90. In 125 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 1.03. KlapeXz_ loses the most ELO in match 4 of the day (−129 ELO, win rate 44%). Things go best on Dust 2 (+156 ELO, win rate 58%). Match no. 3 of the day goes best: 69% win rate, +126 ELO. Got weaker: K/R −0.32, ADR −31.0, Win rate −11 pp. Unchanged in recent months: Headshots at 39%. Last 30 days: 87 matches, win rate 41%, net ELO −361.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.