kkamusik

Russia
Streamer
236 matches tracked 29 matches in 30 days
ELO ▼ 163
944
30-day peak: 1,131
Rank EU
#1,334,847
Russia #377,922 in Russia

How does kkamusik play?

Rating 0.84 (from 149 matches) K/R 0.64 ADR 75.4 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 8% normal 0.90 to 1.09 13% weak 0.75 to 0.89 16% very weak below 0.75 49%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 40%−8 pp · Ø 48% better than 5%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 82%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.94).

Headshot rate 39%−4 pp · Ø 43% better than 33%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.82−0.12 · Ø 0.94 better than 10%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.6%).

2K rounds 10.9%−1.5 pp · Ø 12.4% better than 14%
3K rounds 2.5%−1.1 pp · Ø 3.6% better than 11%
MVPs per match 1.8−0.3 · Ø 2.1 better than 25%
4Ks and aces 9x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.23).

Utility hit rate 32%−2 pp · Ø 34% better than 41%
Utility damage per round 3.8+0.2 · Ø 3.6 better than 53%
Enemies flashed per round 0.41+0.18 · Ø 0.23 better than 89%
Deaths per round 78%+5 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
ELO +67
= Stayed the same
Headshots at 39%, Win rate at 46%
▼ Got worse
K/R −0.06, ADR −7.8

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.54
AprMayJunJulAugSepOct

Best month: April 2026 with 0.71. Last 3 months: 0.60 (at the start 0.66). Clearly below the average (0.69).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

With KARASIK152 on the team no ELO value
60 matches · 40% win rate
On Saturdays −247 ELO, win rate 33%

kkamusik loses the most ELO with KARASIK152 on the team: 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
46% better than 42%
0.66 better than 33%
76.0 better than 44%
0.86 better than 20%
42% of 248 duels better than 17%
43% of 28 situations better than 68%
Dust 271
54% better than 73%
0.57 better than 4%
68.6 better than 10%
0.78 better than 4%
38% of 245 duels better than 7%
47% of 19 situations better than 79%
Ancient18
39% better than 17%
0.67 better than 44%
82.4 better than 79%
0.77-
40% of 45 duels better than 13%
20% of 5 situations better than 11%
Inferno17
35% better than 9%
0.58 better than 13%
69.9 better than 20%
0.75-
32% of 44 duels better than 2%
75% of 8 situations better than 99%
Anubis15
47% better than 39%
0.70 better than 55%
81.3 better than 73%
0.79-
37% of 49 duels better than 5%
40% of 5 situations better than 62%
Nuke12
67% -
0.90 -
96.2 -
1.24-
57% of 46 duels -
50% of 4 situations -
Overpass7
29% -
0.55 -
75.2 -
-
-
-
Cache4
50% -
0.78 -
94.0 -
1.11-
57% of 7 duels -
0% of 1 situations -
Vertigo3
33% -
0.51 -
62.2 -
0.61-
44% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kkamusik plays

Across 236 matches kkamusik averages K/R 0.64 and ADR 75.4; the rating across the 149 rated matches is 0.84. Most room to improve: Opening duels won at 40%, better than only 5% of level 4 players. Averages 14.0 kills per match with 39% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 33 of 149 matches the rating was 1.10 or higher (22%), in 97 it was below 0.90. In 99 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 0.94. kkamusik loses the most ELO with KARASIK152 on the team (Win rate 40% in 60 matches). Things go best on Dust 2 (+185 ELO, win rate 54%). From match no. 5 of the day on, things go best: 64% win rate, +182 ELO. Improved over the last three months: ELO +67. Got weaker: K/R −0.06, ADR −7.8. Unchanged in recent months: Headshots at 39%, Win rate at 46%. Last 30 days: 29 matches, win rate 38%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.