Kitsune_Haku

Germany
Streamer

141 followers 6 streams in 30 days 2 avg. viewers last live on Oct 18, 2026

573 matches tracked 102 matches in 30 days
ELO ▼ 78
1,213
30-day peak: 1,291
Rank EU
#929,791
Germany #25,801 in Germany

How does Kitsune_Haku play?

Rating 0.96 (from 444 matches) K/R 0.71 ADR 80.8 from 573 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 444 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 22%
AWP share of kills 29%+19 pp · Ø 10% better than 96%
K/D 0.93−0.07 · Ø 1.00 better than 34%
Pistol kills per match 3.2
Knife kills 45 in 573 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 13.1%+0.1 pp · Ø 13.0% better than 57%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 68%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 42x 4K, 9 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 18%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 80.3, Headshots at 40%, Win rate at 49%, ELO at 1,213
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 573 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −409 ELO
91 matches · 44% win rate
In match 3 of the day −296 ELO
80 matches · 44% win rate
Between 12:00 and 18:00 −551 ELO, win rate 45%
On Tuesdays −204 ELO, win rate 44%

Kitsune_Haku loses the most ELO in match 1 of the day: −409 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Nuke
  2. Highest rating in a match: 2.29 · Mirage
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 573 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2157
52% better than 59%
0.71 right on the average
79.8 better than 56%
0.97 better than 44%
48% of 676 duels better than 39%
33% of 52 situations better than 40%
Mirage124
44% better than 30%
0.70 better than 42%
79.1 better than 50%
0.96 better than 40%
44% of 641 duels better than 19%
33% of 49 situations better than 39%
Anubis99
55% better than 63%
0.71 better than 48%
81.3 better than 66%
0.95 better than 37%
47% of 479 duels better than 35%
35% of 46 situations better than 43%
Inferno91
47% better than 36%
0.71 better than 53%
83.1 better than 69%
0.93 better than 33%
49% of 383 duels right on the average
55% of 31 situations better than 87%
Ancient38
55% better than 65%
0.68 better than 32%
79.0 better than 51%
0.96 better than 47%
45% of 203 duels better than 24%
36% of 11 situations right on the average
Nuke34
41% better than 17%
0.72 better than 44%
82.7 better than 65%
1.02 better than 56%
48% of 120 duels better than 35%
13% of 15 situations better than 4%
Cache21
48% -
0.72 -
81.0 -
0.94-
45% of 92 duels -
33% of 3 situations -
Overpass8
75% -
0.86 -
91.5 -
1.48-
75% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kitsune_Haku plays

Across 573 matches Kitsune_Haku averages K/R 0.71 and ADR 80.8; the rating across the 444 rated matches is 0.96. Biggest strength: Utility damage per round at 5.4, better than 81% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 17% of level 6 players. Averages 15.8 kills per match with 40% headshots. The strongest map is Anubis with a 55% win rate in 99 matches. In 133 of 444 matches the rating was 1.10 or higher (30%), in 189 it was below 0.90. In 295 matches with detailed stats: 42 4Ks and 9 aces. Best month by rating: September 2026 at 0.98. Kitsune_Haku loses the most ELO in match 1 of the day (−409 ELO, win rate 44%). Things go best in match 4 of the day (+387 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +387 ELO. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 80.3, Headshots at 40%, Win rate at 49%, ELO at 1,213. Last 30 days: 102 matches, win rate 47%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.