kiosray777

Serbia
Streamer
321 matches tracked 82 matches in 30 days
ELO ▲ 345
1,858
30-day peak: 1,906
Rank EU
#320,495
Serbia #3,028 in Serbia

How does kiosray777 play?

Rating 1.05 (from 199 matches) K/R 0.75 ADR 79.5 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 199 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 17% very weak below 0.75 15%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.4
Knife kills 2 in 321 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 78%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 30x 4K, 0 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +465
= Stayed the same
K/R at 0.75, ADR at 78.7
▼ Got worse
Rating −0.13

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months unchanged at 0.75. Slightly above the average (0.72).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −313 ELO
91 matches · 43% win rate
On Nuke −192 ELO
28 matches · 32% win rate
Between 6:00 and 12:00 −53 ELO, win rate 45%
On Wednesdays −26 ELO, win rate 46%

kiosray777 loses the most ELO on Dust 2: −313 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 61 · Mirage
  4. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
43% better than 24%
0.73 right on the average
78.0 better than 40%
1.01 better than 48%
56% of 189 duels better than 79%
31% of 36 situations better than 32%
Mirage87
64% better than 89%
0.76 better than 64%
80.4 better than 51%
1.06 better than 66%
58% of 190 duels better than 87%
33% of 45 situations better than 37%
Ancient51
55% better than 65%
0.77 better than 69%
82.6 better than 61%
1.07 better than 69%
46% of 83 duels better than 23%
29% of 17 situations better than 30%
Anubis34
59% better than 76%
0.79 better than 80%
82.0 better than 60%
1.16 better than 92%
62% of 53 duels better than 97%
42% of 12 situations better than 62%
Nuke28
32% better than 3%
0.76 right on the average
78.2 better than 30%
1.11-
61% of 41 duels better than 91%
17% of 12 situations better than 8%
Inferno17
65% better than 85%
0.68 better than 28%
73.0 better than 16%
0.92-
53% of 40 duels right on the average
33% of 6 situations better than 36%
Cache13
15% -
0.74 -
75.9 -
0.96-
48% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kiosray777 plays

Across 321 matches kiosray777 averages K/R 0.75 and ADR 79.5; the rating across the 199 rated matches is 1.05. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 9 players. Averages 16.4 kills per match with 51% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 73 of 199 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 184 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. kiosray777 loses the most ELO on Dust 2 (−313 ELO, win rate 43%). Things go best on Mirage (+847 ELO, win rate 64%). Match no. 2 of the day goes best: 63% win rate, +386 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +465. Got weaker: Rating −0.13. Unchanged in recent months: K/R at 0.75, ADR at 78.7. Last 30 days: 82 matches, win rate 59%, net ELO +374.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.