kilo_zz

Taiwan
Streamer
178 matches tracked
ELO ▲ 22
2,646
30-day peak: 2,646
Rank SEA ▼ 10 places
#627
Taiwan #12 in Taiwan
30 days · prev. #617 · best #588

How does kilo_zz play?

Rating 1.17 (from 62 matches) K/R 0.84 ADR 87.0 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 62 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

19% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 19%−20 pp · Ø 39% better than 1%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 7x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 5%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 4%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,646
▼ Got worse
K/R −0.10, Rating −0.43, ADR −5.9, Headshots −4 pp, Win rate −5 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.75 (at the start 0.85). Right on the average (0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
38 matches · 45% win rate
In match 1 of the day −13 ELO
55 matches · 45% win rate
On Thursdays −126 ELO, win rate 35%

kilo_zz loses the most ELO on Dust 2: −35 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.87 · Dust 2
  3. Most kills in a match: 34 · Nuke
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
56% better than 63%
0.80 better than 73%
82.2 better than 54%
1.13 better than 76%
54% of 63 duels better than 63%
64% of 11 situations better than 96%
Dust 238
45% better than 24%
0.89 better than 93%
90.3 better than 85%
1.28-
53% of 57 duels better than 58%
22% of 9 situations better than 11%
Anubis33
52% better than 44%
0.86 better than 90%
90.1 better than 86%
1.17-
66% of 32 duels better than 98%
20% of 15 situations better than 12%
Nuke20
60% better than 66%
0.86 better than 86%
90.0 better than 82%
1.27-
46% of 13 duels better than 16%
0% of 3 situations better than 1%
Ancient16
38% better than 9%
0.80 better than 72%
86.5 better than 73%
1.04-
58% of 50 duels better than 82%
27% of 11 situations better than 24%
Cache8
50% -
0.88 -
91.9 -
1.21-
65% of 20 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kilo_zz plays

Across 178 matches kilo_zz averages K/R 0.84 and ADR 87.0; the rating across the 62 rated matches is 1.17. Biggest strength: K/D at 1.26, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 57% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 31 of 62 matches the rating was 1.10 or higher (50%), in 13 it was below 0.90. In 28 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.48. kilo_zz loses the most ELO on Dust 2 (−35 ELO, win rate 45%). Things go best on Mirage (+227 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate, +146 ELO. Got weaker: K/R −0.10, Rating −0.43, ADR −5.9, Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: ELO at 2,646. Last 30 days: 2 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.