kidnapr

USA
Streamer Player
726 matches tracked 103 matches in 30 days

How does kidnapr play?

Rating 0.99 (from 577 matches) K/R 0.72 ADR 78.0 from 726 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 577 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.3
Knife kills 70 in 726 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 76x 4K, 5 aces in 325 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 14%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 79.1, Headshots at 44%, Win rate at 49%, ELO at 1,706
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 726 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −670 ELO
213 matches · 44% win rate
On Ancient −331 ELO
49 matches · 39% win rate
On Tuesdays −512 ELO, win rate 42%

kidnapr loses the most ELO on Dust 2: −670 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 43 · Inferno
  3. Recorded match no. 500 · Inferno
  4. Highest rating in a match: 2.33 · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 726 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage249
57% better than 75%
0.75 better than 63%
80.0 better than 53%
1.07 better than 71%
48% of 842 duels better than 36%
41% of 130 situations better than 59%
Dust 2213
44% better than 28%
0.70 better than 39%
76.8 better than 34%
0.94 better than 26%
43% of 961 duels better than 15%
39% of 74 situations better than 49%
Inferno92
53% better than 56%
0.72 better than 54%
78.5 better than 47%
0.99 better than 47%
46% of 485 duels better than 27%
31% of 26 situations better than 33%
Nuke61
48% better than 34%
0.74 better than 44%
79.5 better than 38%
1.02 better than 41%
46% of 235 duels better than 21%
33% of 30 situations better than 36%
Ancient49
39% better than 18%
0.71 better than 37%
77.2 better than 29%
0.95 better than 29%
45% of 251 duels better than 20%
33% of 24 situations better than 37%
Cache25
28% -
0.63 -
71.5 -
0.89-
42% of 111 duels -
25% of 12 situations -
Anubis22
45% better than 34%
0.64 better than 13%
72.6 better than 14%
0.84 better than 6%
44% of 71 duels better than 16%
50% of 4 situations better than 79%
Overpass14
57% -
0.68 -
75.3 -
0.83-
48% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kidnapr plays

Across 726 matches kidnapr averages K/R 0.72 and ADR 78.0; the rating across the 577 rated matches is 0.99. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 15.9 kills per match with 43% headshots. The strongest map is Mirage with a 57% win rate in 249 matches. In 192 of 577 matches the rating was 1.10 or higher (33%), in 232 it was below 0.90. In 325 matches with detailed stats: 76 4Ks and 5 aces. Best month by rating: September 2026 at 1.00. kidnapr loses the most ELO on Dust 2 (−670 ELO, win rate 44%). Things go best on Mirage (+1,255 ELO, win rate 57%). Match no. 1 of the day goes best: 55% win rate, +536 ELO. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 79.1, Headshots at 44%, Win rate at 49%, ELO at 1,706. Last 30 days: 103 matches, win rate 52%, net ELO +218.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.