kezzo_1

Russia
Streamer
369 matches tracked 41 matches in 30 days
ELO ▼ 83
913
30-day peak: 996
Rank EU
#1,330,368
RU #377,104 in RU

How does kezzo_1 play?

Rating 0.86 K/R 0.65 ADR 74.7 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 369 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 41%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average.
Entry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (9%).

Rounds with first kill 13%+4 pp · Ø 9% better than 89%
Opening duels won 47%−2 pp · Ø 49% better than 37%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 17%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 84%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.94).

Headshot rate 47%+4 pp · Ø 43% better than 77%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.81−0.13 · Ø 0.94 better than 8%
Pistol kills per match 2.0
Knife kills 12 in 369 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.5%).

2K rounds 11.2%−1.3 pp · Ø 12.5% better than 18%
3K rounds 3.1%−0.4 pp · Ø 3.5% better than 30%
MVPs per match 1.9−0.2 · Ø 2.1 better than 34%
4Ks and aces 25x 4K, 5 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 39%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 48%
Enemies flashed per round 0.32+0.09 · Ø 0.23 better than 72%
Deaths per round 80%+7 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +3 pp, ELO +117
= Stayed the same
K/R at 0.64, Rating at 0.84, ADR at 73.6, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.64 (at the start 0.67). Slightly below the average (0.69).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −274 ELO
146 matches · 43% win rate
On Nuke −206 ELO
34 matches · 35% win rate
Between 18:00 and 24:00 −267 ELO, win rate 42%
On Sundays −123 ELO, win rate 43%

kezzo_1 loses the most ELO from match 5 of the day: −274 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 37 · Anubis
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
53% better than 67%
0.66 better than 31%
74.8 better than 37%
0.88 better than 22%
44% of 674 duels better than 25%
28% of 82 situations better than 26%
Dust 290
47% better than 41%
0.64 better than 22%
74.0 better than 31%
0.86 better than 16%
49% of 538 duels better than 46%
47% of 34 situations better than 80%
Anubis54
44% better than 33%
0.67 better than 35%
77.0 better than 45%
0.85 better than 16%
50% of 335 duels better than 59%
42% of 19 situations better than 59%
Ancient34
53% better than 64%
0.68 right on the average
78.3 better than 57%
0.90 better than 37%
48% of 197 duels right on the average
28% of 18 situations better than 23%
Nuke34
35% better than 9%
0.61 better than 13%
68.6 better than 15%
0.75 better than 5%
44% of 209 duels better than 24%
19% of 16 situations better than 15%
Inferno13
46% -
0.66 -
77.7 -
0.83-
42% of 74 duels -
43% of 7 situations -
Cache9
56% -
0.61 -
70.8 -
0.82-
49% of 37 duels -
78% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kezzo_1 plays

Across 369 matches kezzo_1 averages K/R 0.65, ADR 74.7 and a rating of 0.86. Biggest strength: Rounds with first kill at 13%, better than 89% of level 4 players. Most room to improve: Deaths per round at 80%, better than only 3% of level 4 players. Averages 14.2 kills per match with 47% headshots. The strongest map is Mirage with a 53% win rate in 133 matches. In 77 of 369 matches the rating was 1.10 or higher (21%), in 217 it was below 0.90. In 177 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: July 2026 at 0.88. kezzo_1 loses the most ELO from match 5 of the day (−274 ELO, win rate 43%). Things go best on Mirage (+365 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +169 ELO. Improved over the last three months: Win rate +3 pp, ELO +117. Unchanged in recent months: K/R at 0.64, Rating at 0.84, ADR at 73.6, Headshots at 47%. Last 30 days: 41 matches, win rate 44%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.