keshme1ster

Singapore
Streamer

54 followers 17 streams in 30 days 3 avg. viewers last live on Oct 24, 2026

459 matches tracked 161 matches in 30 days
ELO ▼ 4
1,402
30-day peak: 1,607
Rank SEA
#25,277
Singapore #835 in Singapore

How does keshme1ster play?

Rating 0.97 (from 338 matches) K/R 0.73 ADR 79.8 from 459 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 338 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.00+0.02 · Ø 0.98 better than 59%
Pistol kills per match 2.0
Knife kills 1 in 459 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so just below the average (12.9%).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 37%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 51x 4K, 3 aces in 338 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 82%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 61%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +239
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, ADR −12.3

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.83. Last 3 months: 0.69 (at the start 0.82). Just below the average (0.71).

Patterns

From the last 459 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −297 ELO
80 matches · 41% win rate
On Anubis −208 ELO
43 matches · 42% win rate
On Tuesdays −132 ELO, win rate 42%

keshme1ster loses the most ELO in match 2 of the day: −297 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.16 · Dust 2
  3. Most kills in a match: 46 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 459 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2156
47% better than 38%
0.72 right on the average
79.6 better than 53%
0.97 better than 40%
49% of 419 duels better than 44%
31% of 70 situations better than 31%
Mirage80
53% better than 62%
0.71 right on the average
79.4 better than 56%
0.98 right on the average
42% of 256 duels better than 12%
44% of 39 situations better than 68%
Ancient61
52% better than 57%
0.77 better than 73%
83.2 better than 69%
0.99 right on the average
56% of 117 duels better than 81%
18% of 17 situations better than 8%
Nuke53
51% better than 50%
0.80 better than 77%
84.2 better than 67%
0.99 better than 38%
56% of 101 duels better than 78%
29% of 28 situations better than 23%
Anubis43
42% better than 22%
0.68 better than 29%
72.1 better than 11%
0.96 better than 35%
51% of 125 duels better than 53%
38% of 37 situations better than 46%
Inferno33
52% better than 54%
0.68 better than 34%
82.5 better than 68%
0.97 better than 42%
44% of 113 duels better than 18%
35% of 17 situations better than 43%
Cache22
59% -
0.66 -
71.9 -
0.88-
40% of 121 duels -
25% of 16 situations -
Vertigo10
30% -
0.78 -
87.1 -
1.05-
67% of 51 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keshme1ster plays

Across 459 matches keshme1ster averages K/R 0.73 and ADR 79.8; the rating across the 338 rated matches is 0.97. Biggest strength: Utility hit rate at 47%, better than 98% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 16.3 kills per match with 51% headshots. The strongest map is Cache with a 59% win rate in 22 matches. In 105 of 338 matches the rating was 1.10 or higher (31%), in 145 it was below 0.90. In 338 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. keshme1ster loses the most ELO in match 2 of the day (−297 ELO, win rate 41%). Things go best on Ancient (+129 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +239. Got weaker: K/R −0.13, ADR −12.3. Last 30 days: 161 matches, win rate 49%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.