Kepler420

Peru
Streamer
266 matches tracked 26 matches in 30 days

How does Kepler420 play?

Rating 0.82 (from 104 matches) K/R 0.55 ADR 65.2 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 40%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 5

Compared with 696 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 45%−5 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 51%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 3%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.98).

Headshot rate 50%+6 pp · Ø 44% better than 81%
AWP share of kills 1%−9 pp · Ø 10% better than 9%
K/D 0.81−0.17 · Ø 0.98 better than 6%
Pistol kills per match 2.1
Knife kills 1 in 266 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.2).

2K rounds 9.3%−3.8 pp · Ø 13.1% better than 2%
3K rounds 2.0%−1.8 pp · Ø 3.8% better than 1%
MVPs per match 1.4−0.8 · Ø 2.2 better than 1%
4Ks and aces 2x 4K, 0 aces in 65 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.81 enemies flashed per round and so well above the average (0.24).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 6.8+2.9 · Ø 3.9 better than 94%
Enemies flashed per round 0.81+0.57 · Ø 0.24 better than 99%
Deaths per round 68%−5 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.53, ADR at 64.2
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −150

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.51
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.62. Last 3 months: 0.53 (at the start 0.54). Well below the average (0.71).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −267 ELO
88 matches · 43% win rate
On Dust 2 −144 ELO
49 matches · 37% win rate
Between 18:00 and 24:00 −30 ELO, win rate 39%
On Sundays −86 ELO, win rate 42%

Kepler420 loses the most ELO in match 2 of the day: −267 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Dust 2
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 26 · Ancient
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
49% better than 47%
0.55 better than 2%
64.5 better than 3%
0.77 better than 2%
43% of 139 duels better than 19%
40% of 30 situations better than 55%
Inferno52
54% better than 62%
0.56 better than 4%
66.6 better than 9%
0.92 better than 33%
46% of 54 duels better than 31%
46% of 13 situations better than 70%
Dust 249
37% better than 12%
0.54 better than 2%
63.3 better than 2%
0.76 better than 2%
42% of 95 duels better than 15%
53% of 17 situations better than 86%
Ancient32
56% better than 72%
0.55 better than 1%
68.6 better than 9%
0.91-
42% of 36 duels better than 19%
33% of 9 situations better than 43%
Nuke18
50% right on the average
0.59 better than 11%
66.0 better than 8%
1.05-
50% of 22 duels better than 58%
40% of 5 situations better than 54%
Anubis16
63% better than 88%
0.55 better than 2%
61.5 better than 1%
0.89-
45% of 31 duels better than 31%
50% of 8 situations better than 85%
Cache4
100% -
0.58 -
68.1 -
0.85-
44% of 16 duels -
0% of 2 situations -
Overpass3
100% -
0.50 -
64.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Kepler420 plays

Across 266 matches Kepler420 averages K/R 0.55 and ADR 65.2; the rating across the 104 rated matches is 0.82. Biggest strength: Deaths per round at just 68% (lower is better), better than 96% of level 5 players. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 5 players. Averages 12.0 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 18 of 104 matches the rating was 1.10 or higher (17%), in 67 it was below 0.90. In 65 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 0.89. Kepler420 loses the most ELO in match 2 of the day (−267 ELO, win rate 43%). Things go best in match 3 of the day (+327 ELO, win rate 81%). Match no. 3 of the day goes best: 81% win rate, +327 ELO. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −150. Unchanged in recent months: K/R at 0.53, ADR at 64.2. Last 30 days: 26 matches, win rate 42%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.