kEmPpi00007

Curaçao
Streamer

105 followers 5 streams in 30 days 1 avg. viewers last live on Sep 29, 2026

556 matches tracked 37 matches in 30 days
ELO ▲ 30
1,759
30-day peak: 1,952
Rank EU
#385,794
Curaçao #153 in Curaçao

How does kEmPpi00007 play?

Rating 1.07 (from 431 matches) K/R 0.80 ADR 85.8 from 556 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 431 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 31%+11 pp · Ø 20% better than 93%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 3.0
Knife kills 3 in 556 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 81%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 91%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 96x 4K, 14 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +151
= Stayed the same
K/R at 0.83, ADR at 89.1, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.84. Last 3 months: 0.83 (at the start 0.82). Well above the average (0.72).

Patterns

From the last 556 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −213 ELO
69 matches · 42% win rate
On Dust 2 −187 ELO
59 matches · 42% win rate
Between 6:00 and 12:00 −503 ELO, win rate 38%
On Tuesdays −247 ELO, win rate 39%

kEmPpi00007 loses the most ELO on Anubis: −213 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Highest rating in a match: 2.57 · Ancient
  3. Longest win streak: 12 wins in a row · Ancient
  4. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 556 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage161
45% better than 30%
0.77 better than 69%
83.8 better than 70%
0.98 better than 38%
51% of 578 duels right on the average
40% of 45 situations better than 56%
Ancient128
52% better than 54%
0.86 better than 93%
90.6 better than 90%
1.20 better than 94%
58% of 553 duels better than 87%
29% of 48 situations better than 30%
Anubis69
42% better than 21%
0.79 better than 80%
86.0 better than 78%
1.05 better than 61%
51% of 310 duels right on the average
42% of 36 situations better than 62%
Nuke61
49% better than 29%
0.76 right on the average
82.5 better than 49%
1.01 better than 36%
55% of 314 duels better than 61%
41% of 22 situations better than 52%
Dust 259
42% better than 22%
0.71 better than 40%
76.7 better than 33%
0.95 better than 25%
42% of 200 duels better than 11%
31% of 29 situations better than 32%
Cache54
56% -
0.86 -
91.8 -
1.20-
53% of 317 duels -
19% of 21 situations -
Inferno15
33% better than 4%
0.80 better than 75%
85.0 better than 67%
1.10-
56% of 39 duels better than 70%
11% of 9 situations better than 4%
Vertigo4
50% -
0.66 -
75.3 -
1.07-
73% of 11 duels -
50% of 2 situations -
Train3
67% -
0.74 -
73.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kEmPpi00007 plays

Across 556 matches kEmPpi00007 averages K/R 0.80 and ADR 85.8; the rating across the 431 rated matches is 1.07. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 9 players. Averages 17.4 kills per match with 57% headshots. The strongest map is Cache with a 56% win rate in 54 matches. In 181 of 431 matches the rating was 1.10 or higher (42%), in 158 it was below 0.90. In 341 matches with detailed stats: 96 4Ks and 14 aces. Best month by rating: September 2026 at 1.12. kEmPpi00007 loses the most ELO on Anubis (−213 ELO, win rate 42%). Things go best on Cache (+143 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +116 ELO. Improved over the last three months: ELO +151. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.83, ADR at 89.1, Win rate at 48%. Last 30 days: 37 matches, win rate 51%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.