How does Kempalatop1gg play?

K/R 0.75 ADR 82.2 from 115 matches
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
K/D 0.97−0.05 · Ø 1.02 better than 29%

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

MVPs per match 2.30.0 · Ø 2.3 right on the average

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Kempalatop1gg is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 60 before.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −124 ELO
23 matches · 35% win rate
In match 2 of the day −62 ELO
34 matches · 41% win rate

Kempalatop1gg loses the most ELO on Dust 2: −124 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 41 · Overpass
  3. Longest win streak: 8 wins in a row · Overpass

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% better than 44%
0.73 right on the average
81.5 better than 56%
-
-
-
Dust 223
35% better than 6%
0.79 better than 74%
84.3 better than 66%
-
-
-
Ancient22
50% better than 45%
0.73 better than 43%
82.4 better than 54%
-
-
-
Overpass10
60% -
0.76 -
78.5 -
-
-
-
Train5
40% -
0.72 -
80.7 -
-
-
-
Nuke4
25% -
0.64 -
62.7 -
-
-
-
Inferno3
67% -
0.78 -
90.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Kempalatop1gg plays

Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Overpass with a 60% win rate in 10 matches. Kempalatop1gg loses the most ELO on Dust 2 (−124 ELO, win rate 35%). Things go best on Ancient (+96 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.