Kebab

Germany
Streamer
334 matches tracked 12 matches in 30 days
ELO ▲ 30
3,141
30-day peak: 3,166
Rank EU ▼ 664 places
#4,658
Germany #117 in Germany
30 days · prev. #3,994 · best #3,994

How does Kebab play?

Rating 1.04 (from 189 matches) K/R 0.76 ADR 84.6 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 2.6
Knife kills 5 in 334 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 17%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 1 ace in 99 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 98%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +54
= Stayed the same
K/R at 0.75, ADR at 83.7, Headshots at 43%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.87. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −144 ELO
40 matches · 38% win rate
On Anubis −18 ELO
33 matches · 48% win rate
On Wednesdays −110 ELO, win rate 41%

Kebab loses the most ELO in match 4 of the day: −144 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
58% better than 64%
0.77 better than 54%
86.0 better than 68%
1.03 better than 37%
46% of 221 duels better than 15%
33% of 27 situations better than 32%
Dust 289
58% better than 62%
0.76 right on the average
84.4 better than 61%
1.08 right on the average
52% of 183 duels better than 47%
44% of 34 situations better than 64%
Inferno38
55% better than 26%
0.70 better than 19%
81.2 better than 37%
1.04 better than 27%
60% of 55 duels better than 69%
36% of 14 situations better than 45%
Anubis33
48% better than 27%
0.75 right on the average
80.8 better than 45%
0.99 better than 26%
50% of 44 duels better than 35%
33% of 15 situations better than 36%
Nuke27
44% better than 14%
0.81 better than 69%
87.1 better than 72%
1.02 better than 29%
46% of 59 duels better than 15%
55% of 11 situations better than 80%
Cache19
53% better than 33%
0.80 right on the average
89.8 better than 70%
1.11 better than 47%
56% of 78 duels better than 55%
50% of 12 situations better than 77%
Ancient18
28% better than 1%
0.74 better than 41%
79.9 better than 37%
0.89-
22% of 36 duels better than 1%
0% of 5 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How Kebab plays

Across 334 matches Kebab averages K/R 0.76 and ADR 84.6; the rating across the 189 rated matches is 1.04. Biggest strength: Utility hit rate at 44%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Dust 2 with a 58% win rate in 89 matches. In 81 of 189 matches the rating was 1.10 or higher (43%), in 67 it was below 0.90. In 99 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. Kebab loses the most ELO in match 4 of the day (−144 ELO, win rate 38%). Things go best in match 1 of the day (+386 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +386 ELO. Improved over the last three months: ELO +54. Unchanged in recent months: K/R at 0.75, ADR at 83.7, Headshots at 43%, Win rate at 51%. Last 30 days: 12 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.