KEAZYcs

France
Streamer
327 matches tracked 98 matches in 30 days Follow on Twitch

How does KEAZYcs play?

Rating 0.98 (from 178 matches) K/R 0.69 ADR 78.7 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 3%−8 pp better than 18%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.9
Knife kills 5 in 327 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.30.0 level
4Ks and aces 44x 4K, 4 aces in 268 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 96%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.54+0.24 better than 95%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.69, ADR at 79.2, ELO at 2,696
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.68).

Patterns

From the last 327 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −200 ELO
70 matches · 43% wins
In match 1 of the day −196 ELO
68 matches · 43% wins
Between 18:00 and 24:00 −26 ELO, win rate 42%
On Saturdays −229 ELO, win rate 43%

KEAZYcs loses the most ELO on Dust 2: −200 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Cache
  2. Most kills in a match: 34 · Anubis
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 13 wins in a row · Dust 2

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis84
61% better than 79%
0.73 better than 44%
79.2 better than 41%
1.07 better than 61%
51% of 350 duels level
40% of 62 situations better than 55%
Dust 270
43% better than 19%
0.63 better than 8%
72.5 better than 12%
0.87 better than 5%
36% of 304 duels better than 2%
33% of 33 situations better than 37%
Cache55
49% -
0.72 -
82.4 -
1.00-
53% of 261 duels -
31% of 32 situations -
Ancient51
53% level
0.67 better than 14%
81.1 better than 48%
0.93 better than 15%
53% of 204 duels better than 61%
29% of 24 situations better than 30%
Inferno42
60% better than 64%
0.70 better than 28%
82.7 better than 56%
1.07 better than 63%
52% of 262 duels level
45% of 22 situations better than 64%
Nuke18
33% better than 4%
0.64 better than 8%
72.8 better than 13%
0.80-
49% of 75 duels better than 27%
45% of 11 situations better than 63%
Faceitaimdeagle5
100% -
0.66 -
70.8 -
-
66% of 98 duels -
66% of 98 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KEAZYcs plays

Across 327 matches KEAZYcs averages K/R 0.69 and ADR 78.7; the rating across the 178 rated matches is 0.98. Biggest strength: Utility with impact at 44%. That is better than 96% of players on level 10. Most room to improve: Rounds with 3K at 3.5%. That is better than only 23% of players on level 10. On average 15.0 kills per match, 50% of them headshots. The strongest map is Anubis with a 61% win rate in 84 matches. In 63 of 178 matches the rating was 1.10 or higher (35%), in 73 it was below 0.90. In 268 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. KEAZYcs loses the most ELO on Dust 2 (−200 ELO, win rate 43%). Things go best on Inferno (+264 ELO, win rate 60%). Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.69, ADR at 79.2, ELO at 2,696. Last 30 days: 98 matches, win rate 56%, ELO balance +195.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.