How does Keanycs play?

Rating 0.90 (from 105 matches) K/R 0.64 ADR 72.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 45% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 4% no comparison
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.3
Knife kills 3 in 209 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 14.3% no comparison
3K rounds 0.0% no comparison
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 1x 4K, 0 aces in 3 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 38% no comparison
Utility damage per round 4.8 no comparison
Enemies flashed per round 0.13 no comparison
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Keanycs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 55 before.

Kills per round (K/R)

0.62
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.68.

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −184 ELO
31 matches · 45% win rate
In match 2 of the day −166 ELO
39 matches · 38% win rate
On Saturdays −168 ELO, win rate 41%

Keanycs loses the most ELO in match 3 of the day: −184 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Anubis
  2. Most kills in a match: 42 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis52
54% better than 57%
0.66 better than 14%
72.7 better than 10%
0.96 better than 25%
56% of 91 duels better than 77%
50% of 18 situations better than 80%
Ancient47
60% better than 77%
0.71 better than 33%
82.9 better than 57%
0.95 better than 23%
49% of 80 duels better than 38%
10% of 10 situations better than 3%
Inferno30
47% better than 31%
0.62 better than 6%
67.6 better than 4%
0.87 better than 7%
41% of 70 duels better than 7%
42% of 12 situations better than 62%
Dust 229
52% right on the average
0.63 better than 6%
68.6 better than 3%
0.88-
54% of 46 duels better than 64%
29% of 7 situations better than 27%
Mirage23
52% right on the average
0.60 better than 3%
68.2 better than 4%
0.88-
47% of 38 duels better than 28%
75% of 4 situations better than 99%
Overpass12
33% -
0.57 -
64.1 -
0.67-
23% of 13 duels -
50% of 2 situations -
Nuke9
11% -
0.55 -
64.2 -
0.28-
0% of 3 duels -
-
Cache6
50% -
0.61 -
68.3 -
0.91-
52% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Keanycs plays

Across 209 matches Keanycs averages K/R 0.64 and ADR 72.0; the rating across the 105 rated matches is 0.90. Most room to improve: Rating at 0.90, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 47 matches. In 21 of 105 matches the rating was 1.10 or higher (20%), in 54 it was below 0.90. In 3 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 0.94. Keanycs loses the most ELO in match 3 of the day (−184 ELO, win rate 45%). Things go best from match 5 of the day (+178 ELO, win rate 56%). Match no. 4 of the day goes best: 59% win rate, +17 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.