KayyyGi

Greece
Streamer

217 followers 1 stream in 30 days 5 avg. viewers last live on Oct 17, 2026

409 matches tracked 122 matches in 30 days
ELO ▲ 89
1,534
30-day peak: 1,669
Rank EU
#573,773
Greece #1,437 in Greece

How does KayyyGi play?

Rating 0.88 (from 301 matches) K/R 0.63 ADR 70.2 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 301 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.87−0.12 · Ø 0.99 better than 9%
Pistol kills per match 1.9
Knife kills 1 in 409 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 13%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 27x 4K, 1 ace in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +71
= Stayed the same
K/R at 0.64, ADR at 70.7
▼ Got worse
Rating −0.05, Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: April 2026 with 0.66. Last 3 months: 0.64 (at the start 0.63). Clearly below the average (0.72).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −269 ELO
28 matches · 25% win rate
In match 1 of the day −236 ELO
88 matches · 45% win rate
Between 6:00 and 12:00 −130 ELO, win rate 42%
On Thursdays −155 ELO, win rate 44%

KayyyGi loses the most ELO on Ancient: −269 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Highest rating in a match: 2.16 · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
57% better than 75%
0.62 better than 8%
68.0 better than 5%
0.86 better than 7%
41% of 205 duels better than 9%
32% of 47 situations better than 32%
Dust 2112
53% better than 59%
0.65 better than 17%
73.4 better than 19%
0.93 better than 23%
48% of 311 duels better than 36%
35% of 57 situations better than 39%
Anubis68
56% better than 70%
0.65 better than 16%
74.6 better than 21%
0.91 better than 17%
45% of 166 duels better than 20%
50% of 22 situations better than 79%
Cache33
55% -
0.61 -
66.6 -
0.86-
30% of 63 duels -
27% of 11 situations -
Inferno32
41% better than 19%
0.60 better than 6%
63.0 better than 2%
0.87 better than 10%
48% of 58 duels better than 36%
50% of 14 situations better than 77%
Ancient28
25% better than 1%
0.64 better than 9%
72.7 better than 13%
0.85 better than 6%
42% of 66 duels better than 8%
18% of 11 situations better than 10%
Vertigo6
50% -
0.50 -
60.4 -
0.73-
54% of 13 duels -
0% of 1 situations -
Nuke5
60% -
0.48 -
54.0 -
0.70-
50% of 16 duels -
-
Overpass3
100% -
0.66 -
76.5 -
0.88-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How KayyyGi plays

Across 409 matches KayyyGi averages K/R 0.63 and ADR 70.2; the rating across the 301 rated matches is 0.88. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 13.9 kills per match with 47% headshots. The strongest map is Mirage with a 57% win rate in 122 matches. In 65 of 301 matches the rating was 1.10 or higher (22%), in 162 it was below 0.90. In 260 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: June 2026 at 0.94. KayyyGi loses the most ELO on Ancient (−269 ELO, win rate 25%). Things go best in match 3 of the day (+435 ELO, win rate 59%). Match no. 4 of the day goes best: 60% win rate, +303 ELO. Improved over the last three months: ELO +71. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.64, ADR at 70.7. Last 30 days: 122 matches, win rate 50%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.