karoliukas23

karoliukas23

LT
Streamer

3,649 followers 7 streams in 30 days 2 avg. viewers last live on Sep 19, 2026

70 matches tracked

How does karoliukas23 play?

Rating 0.96 (from 8 matches) K/R 0.69 ADR 72.8 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.20 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating from 8 of 70 matches
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (6 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 86% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (44%).

Headshot rate 49%+5 pp · Ø 44% better than 78%
AWP share of kills 9% no comparison
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 3.3 from the last 68
Knife kills 1 in 68 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 8.2% no comparison
3K rounds 4.1% no comparison
MVPs per match 2.1−0.1 · Ø 2.2 better than 49%
4Ks and aces 0x 4K, 0 aces in 6 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 18% no comparison
Utility damage per round 1.2 no comparison
Enemies flashed per round 0.22 no comparison
Deaths per round 71%−2 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 5 average
Whether karoliukas23 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 6 matches from the last 3 months and 63 before.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.28 · Dust 2
  2. Longest win streak: 4 wins in a row · Cache
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 42%
0.63 better than 13%
67.2 better than 6%
0.87-
100% of 2 duels better than 99%
0% of 3 situations better than 1%
Dust 210
50% -
0.73 -
79.5 -
1.28-
75% of 4 duels -
-
Ancient9
67% -
0.78 -
79.3 -
1.08-
75% of 4 duels -
50% of 2 situations -
Anubis9
44% -
0.74 -
75.5 -
0.77-
67% of 3 duels -
-
Inferno6
83% -
0.71 -
76.1 -
-
-
-
Cache5
20% -
0.59 -
57.2 -
-
-
-
Nuke5
40% -
0.66 -
69.5 -
0.82-
100% of 1 duels -
-
Overpass5
60% -
0.71 -
80.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How karoliukas23 plays

Across 70 matches karoliukas23 averages K/R 0.69 and ADR 72.8; the rating across the 8 rated matches is 0.96. Biggest strength: Headshot rate at 49%, better than 78% of level 5 players. Most room to improve: Damage per round (ADR) at 72.8, better than only 18% of level 5 players. Averages 14.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. Match no. 1 of the day goes best: 56% win rate, +74 ELO. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.