kaoricsgo

Monaco
Streamer
235 matches tracked

How does kaoricsgo play?

Rating 1.15 (from 76 matches) K/R 0.73 ADR 76.1 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 76 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.6
Knife kills 8 in 235 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 14x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +6.1, Win rate +10 pp, ELO +382
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.10, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
37 matches · 46% win rate
In match 2 of the day −45 ELO
55 matches · 49% win rate
On Mondays −91 ELO, win rate 40%

kaoricsgo loses the most ELO on Ancient: −74 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Nuke
  2. Most kills in a match: 37 · Anubis
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 8 wins in a row · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
55% better than 62%
0.74 better than 48%
76.6 better than 27%
1.20 better than 89%
57% of 113 duels better than 79%
22% of 23 situations better than 13%
Anubis49
65% better than 86%
0.79 better than 70%
79.8 better than 41%
1.16 better than 82%
48% of 136 duels better than 31%
59% of 22 situations better than 89%
Inferno47
57% better than 59%
0.72 better than 37%
75.7 better than 19%
1.12-
60% of 45 duels better than 80%
17% of 6 situations better than 10%
Ancient37
46% better than 28%
0.67 better than 14%
70.5 better than 5%
0.98-
46% of 41 duels better than 21%
50% of 2 situations better than 79%
Nuke15
53% better than 45%
0.79 better than 61%
82.1 better than 49%
1.61-
78% of 27 duels better than 99%
57% of 7 situations better than 86%
Overpass5
20% -
0.62 -
68.3 -
-
-
-
Cache3
67% -
0.81 -
73.5 -
1.40-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaoricsgo plays

Across 235 matches kaoricsgo averages K/R 0.73 and ADR 76.1; the rating across the 76 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Anubis with a 65% win rate in 49 matches. In 40 of 76 matches the rating was 1.10 or higher (53%), in 24 it was below 0.90. In 46 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.24. kaoricsgo loses the most ELO on Ancient (−74 ELO, win rate 46%). Things go best on Anubis (+313 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +222 ELO. Improved over the last three months: K/R +0.04, ADR +6.1, Win rate +10 pp, ELO +382. Got weaker: Rating −0.10, Headshots −2 pp. Last 30 days: 6 matches, win rate 83%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.