kamilostwich

MN
Player
302 matches tracked 90 matches in 30 days Follow on Twitch

How does kamilostwich play?

Rating 1.07 (from 198 matches) K/R 0.78 ADR 83.5 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 8
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 198 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 20%0 pp level
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+8 pp better than 88%
AWP share of kills 12%+2 pp better than 65%
K/D 1.04+0.04 better than 66%
Pistol kills per match 2.9
Knife kills 2 in 302 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+2.0 pp better than 90%
Rounds with 3K 4.6%+0.7 pp better than 77%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 41x 4K, 3 aces in 198 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 1.5−2.8 better than 2%
Enemies flashed per round 0.11−0.17 better than 9%
Rounds with a death 76%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.08, ADR +6.1, Win rate +12 pp, ELO +369
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.79 (at the start 0.71).

Patterns

From the last 302 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −134 ELO
69 matches · 43% wins
On Inferno −42 ELO
25 matches · 40% wins
Between 12:00 and 18:00 −360 ELO, win rate 38%
On Tuesdays −137 ELO, win rate 40%

kamilostwich loses the most ELO on Mirage: −134 ELO, 43% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.56 · Anubis
  4. Most kills in a match: 50 · Cache

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
43% better than 25%
0.76 better than 65%
83.0 better than 65%
1.06 better than 67%
59% of 217 duels better than 91%
46% of 26 situations better than 74%
Dust 257
46% better than 34%
0.77 better than 70%
82.0 better than 61%
1.04 better than 60%
54% of 278 duels better than 71%
43% of 23 situations better than 64%
Anubis47
45% better than 27%
0.82 better than 87%
86.4 better than 80%
1.18 better than 90%
55% of 165 duels better than 72%
41% of 27 situations better than 59%
Ancient41
49% better than 39%
0.76 better than 67%
80.6 better than 51%
1.00 better than 48%
49% of 191 duels better than 42%
41% of 17 situations better than 60%
Cache28
54% -
0.81 -
84.7 -
1.10-
57% of 112 duels -
45% of 11 situations -
Inferno25
40% better than 16%
0.76 better than 70%
80.4 better than 56%
1.04 better than 63%
57% of 122 duels better than 79%
20% of 5 situations better than 17%
Nuke25
56% level
0.82 better than 84%
85.2 better than 72%
1.09 better than 70%
55% of 137 duels better than 68%
11% of 9 situations better than 3%
Overpass6
67% -
0.89 -
93.4 -
-
-
-
Vertigo4
75% -
0.88 -
91.7 -
1.16-
73% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kamilostwich plays

Across 302 matches kamilostwich averages K/R 0.78 and ADR 83.5; the rating across the 198 rated matches is 1.07. Biggest strength: Headshot rate at 55%. That is better than 88% of players on level 8. Most room to improve: Utility damage per round at 1.5. That is better than only 2% of players on level 8. On average 17.4 kills per match, 55% of them headshots. The strongest map is Nuke with a 56% win rate in 25 matches. In 87 of 198 matches the rating was 1.10 or higher (44%), in 62 it was below 0.90. In 198 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. kamilostwich loses the most ELO on Mirage (−134 ELO, win rate 43%). Things go best from match 5 of the day (+134 ELO, win rate 54%). Improved over the last three months: K/R +0.08, ADR +6.1, Win rate +12 pp, ELO +369. Unchanged in recent months: Headshots at 55%. Last 30 days: 90 matches, win rate 50%, ELO balance +126.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.