kAl1nkA1

Ukraine
Streamer Player
232 matches tracked

How does kAl1nkA1 play?

Rating 1.09 (from 100 matches) K/R 0.82 ADR 85.6 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 99 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (49%).

Headshot rate 67%+18 pp · Ø 49% better than 99%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 4.0
Knife kills 2 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 7x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +11 pp, Win rate +3 pp, ELO +167
= Stayed the same
K/R at 0.79, Rating at 1.11
▼ Got worse
ADR −5.4

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −43 ELO
26 matches · 46% win rate
On Dust 2 −3 ELO
77 matches · 49% win rate
Between 18:00 and 24:00 +15 ELO, win rate 49%
On Fridays −243 ELO, win rate 45%

kAl1nkA1 loses the most ELO on Inferno: −43 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 12 wins in a row · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
49% better than 40%
0.81 better than 79%
83.6 better than 63%
1.12 better than 77%
49% of 192 duels better than 37%
44% of 27 situations better than 69%
Mirage63
59% better than 78%
0.79 better than 74%
80.9 better than 53%
1.00 better than 42%
54% of 170 duels better than 69%
29% of 21 situations better than 24%
Inferno26
46% better than 24%
0.78 better than 74%
83.3 better than 62%
1.10-
57% of 46 duels better than 78%
0% of 3 situations better than 2%
Nuke18
67% better than 85%
0.81 better than 68%
79.7 better than 36%
1.10-
59% of 22 duels better than 81%
-
Anubis16
88% better than 99%
1.03 better than 99%
111.8 better than 99%
1.33-
60% of 42 duels better than 91%
20% of 5 situations better than 12%
Ancient14
71% -
0.90 -
98.2 -
0.83-
50% of 10 duels -
-
Overpass9
56% -
0.79 -
88.5 -
0.75-
33% of 3 duels -
-
Cache8
38% -
0.78 -
86.5 -
1.18-
56% of 34 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kAl1nkA1 plays

Across 232 matches kAl1nkA1 averages K/R 0.82 and ADR 85.6; the rating across the 100 rated matches is 1.09. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 67% headshots. The strongest map is Anubis with a 88% win rate in 16 matches. In 45 of 99 matches the rating was 1.10 or higher (45%), in 37 it was below 0.90. In 20 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.50. kAl1nkA1 loses the most ELO on Inferno (−43 ELO, win rate 46%). Things go best on Mirage (+214 ELO, win rate 59%). Improved over the last three months: Headshots +11 pp, Win rate +3 pp, ELO +167. Got weaker: ADR −5.4. Unchanged in recent months: K/R at 0.79, Rating at 1.11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.