k2027s

Russia
Streamer
On FACEIT since 2020 206 matches tracked 57 matches in 30 days Follow on Twitch

How does k2027s play?

Rating 1.13 (from 172 matches) K/R 0.80 ADR 87.1 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 172 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
EntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+6 pp better than 99%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 17%+6 pp better than 79%
K/D 1.10+0.07 better than 71%
Pistol kills per match 2.8
Knife kills 5 in 206 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.3 pp better than 91%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 17x 4K, 4 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.13−0.17 better than 9%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Rating +0.08, Headshots +3 pp
= Stayed the same
ADR at 90.6, Win rate at 53%, ELO at 2,012
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.86
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.84 (at the start 0.80).

Patterns

From the last 206 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −76 ELO
85 matches · 49% wins
In match 2 of the day −33 ELO
51 matches · 45% wins
On Saturdays −180 ELO, win rate 36%

k2027s loses the most ELO on Ancient: −76 ELO, 49% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.27 · Anubis
  4. Most kills in a match: 41 · Overpass
  5. Reached level 10 · Mirage

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient85
49% better than 37%
0.79 better than 71%
86.0 better than 73%
1.07 better than 62%
55% of 574 duels better than 70%
42% of 53 situations better than 65%
Anubis54
54% better than 58%
0.85 better than 89%
91.8 better than 92%
1.23 better than 93%
57% of 329 duels better than 80%
29% of 34 situations better than 29%
Nuke28
57% better than 55%
0.86 better than 84%
88.9 better than 75%
1.26-
49% of 148 duels better than 27%
53% of 19 situations better than 79%
Overpass14
29% -
0.82 -
88.4 -
1.11-
51% of 97 duels -
18% of 11 situations -
Cache8
50% -
0.80 -
91.6 -
1.11-
55% of 55 duels -
33% of 3 situations -
Mirage8
50% -
0.64 -
72.5 -
0.91-
38% of 48 duels -
50% of 2 situations -
Dust 27
43% -
0.58 -
66.5 -
0.86-
34% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k2027s plays

Across 206 matches k2027s averages K/R 0.80 and ADR 87.1; the rating across the 172 rated matches is 1.13. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 17.8 kills per match, 45% of them headshots. The strongest map is Nuke with a 57% win rate in 28 matches. In 87 of 172 matches the rating was 1.10 or higher (51%), in 47 it was below 0.90. In 70 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: October 2026 at 1.20. k2027s loses the most ELO on Ancient (−76 ELO, win rate 49%). Things go best in match 4 of the day (+178 ELO, win rate 59%). Improved over the last three months: K/R +0.04, Rating +0.08, Headshots +3 pp. Unchanged in recent months: ADR at 90.6, Win rate at 53%, ELO at 2,012. Last 30 days: 57 matches, win rate 51%, ELO balance +18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.