k1yoshi667

United Kingdom
Streamer

21 followers 1 stream in 30 days last live on Sep 24, 2026

348 matches tracked 29 matches in 30 days
ELO ▲ 176
2,338
30-day peak: 2,393
Rank EU
#89,055
United Kingdom #1,619 in United Kingdom

How does k1yoshi667 play?

Rating 1.11 (from 228 matches) K/R 0.76 ADR 79.4 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 228 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 2.7 from the last 347
Knife kills 15 in 347 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 4 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +4.4, Win rate +5 pp, ELO +584
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.88
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −285 ELO
83 matches · 45% win rate
On Ancient −72 ELO
63 matches · 51% win rate
Between 0:00 and 6:00 −133 ELO, win rate 47%
On Sundays −163 ELO, win rate 44%

k1yoshi667 loses the most ELO in match 1 of the day: −285 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.32 · Ancient
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
51% better than 48%
0.76 better than 57%
78.7 better than 38%
1.13 better than 77%
52% of 305 duels better than 54%
42% of 83 situations better than 63%
Dust 282
50% better than 43%
0.74 right on the average
78.1 better than 33%
1.11 better than 72%
58% of 187 duels better than 82%
38% of 32 situations better than 53%
Ancient63
51% better than 45%
0.80 better than 74%
81.6 better than 49%
1.15 better than 84%
60% of 178 duels better than 90%
29% of 35 situations better than 27%
Anubis47
62% better than 81%
0.75 right on the average
80.4 better than 45%
1.05 better than 52%
52% of 122 duels right on the average
30% of 33 situations better than 33%
Inferno8
50% -
0.73 -
71.9 -
1.10-
53% of 15 duels -
50% of 8 situations -
Overpass5
40% -
0.72 -
76.4 -
1.34-
80% of 5 duels -
-
Cache4
50% -
0.65 -
74.6 -
0.94-
42% of 12 duels -
20% of 5 situations -
Nuke4
25% -
0.82 -
89.4 -
1.29-
67% of 6 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1yoshi667 plays

Across 348 matches k1yoshi667 averages K/R 0.76 and ADR 79.4; the rating across the 228 rated matches is 1.11. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 57% headshots. The strongest map is Anubis with a 62% win rate in 47 matches. In 110 of 228 matches the rating was 1.10 or higher (48%), in 64 it was below 0.90. In 120 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: October 2026 at 1.26. k1yoshi667 loses the most ELO in match 1 of the day (−285 ELO, win rate 45%). Things go best on Mirage (+141 ELO, win rate 51%). Improved over the last three months: K/R +0.06, ADR +4.4, Win rate +5 pp, ELO +584. Got weaker: Headshots −8 pp. Last 30 days: 29 matches, win rate 55%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.