k1dsff1

Russia
Moderator Player Viewer

8 followers 1 stream in 30 days last live on Oct 6, 2026

74 matches tracked 10 matches in 30 days
ELO ▲ 130
742
30-day peak: 742
Rank EU
#1,540,611
Russia #435,833 in Russia

How does k1dsff1 play?

Rating 0.77 (from 34 matches) K/R 0.49 ADR 54.6 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 32%
Rating distribution from 34 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 6% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 50%
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 12%
Opening duels won 49%+1 pp · Ø 48% better than 69%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 87%
Clutch 1v2 won 16%−3 pp · Ø 19% better than 33%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 42%

Weapons and aim

Average
Where do the kills come from?

0.69 K/D and so well below the average (0.92).

Headshot rate 42%+2 pp · Ø 40% better than 67%
AWP share of kills 20%+10 pp · Ø 10% better than 80%
K/D 0.69−0.23 · Ø 0.92 better than 5%
Pistol kills per match 1.6

Impact

Weakness
Damage and big rounds

1.1 MVPs per match and so well below the average (1.9).

2K rounds 9.7%−2.4 pp · Ø 12.1% better than 12%
3K rounds 1.8%−1.7 pp · Ø 3.5% better than 6%
MVPs per match 1.1−0.8 · Ø 1.9 better than 2%
4Ks and aces 0x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 8%
Utility damage per round 1.9−1.4 · Ø 3.3 better than 19%
Enemies flashed per round 0.24+0.06 · Ø 0.18 better than 58%
Deaths per round 71%−3 pp · Ø 74% better than 87%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
K/R +0.06, ADR +6.2, Win rate +15 pp, ELO +80
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.58
AprMayJunJulAugSepOct

Best month: October 2026 with 0.58. Last 3 months: 0.53 (at the start 0.47). Well below the average (0.68).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −146 ELO
22 matches · 27% win rate
Between 12:00 and 18:00 −120 ELO, win rate 38%

k1dsff1 loses the most ELO on Dust 2: −146 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Highest rating in a match: 1.49 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 71%
0.49 better than 3%
55.1 better than 1%
0.70-
32% of 31 duels better than 3%
56% of 9 situations better than 91%
Dust 222
27% better than 3%
0.50 better than 3%
54.3 better than 2%
0.92-
52% of 25 duels better than 76%
50% of 6 situations better than 85%
Anubis11
55% -
0.47 -
54.0 -
0.72-
50% of 22 duels -
25% of 4 situations -
Ancient5
80% -
0.60 -
68.0 -
1.04-
67% of 3 duels -
0% of 1 situations -
Nuke5
40% -
0.31 -
41.3 -
0.49-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How k1dsff1 plays

Across 74 matches k1dsff1 averages K/R 0.49 and ADR 54.6; the rating across the 34 rated matches is 0.77. Biggest strength: Clutch 1v1 won at 45%, better than 87% of level 2 players. Most room to improve: Damage per round (ADR) at 54.6, better than only 1% of level 2 players. Averages 10.2 kills per match with 42% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 4 of 34 matches the rating was 1.10 or higher (12%), in 23 it was below 0.90. Best month by rating: October 2026 at 0.90. k1dsff1 loses the most ELO on Dust 2 (−146 ELO, win rate 27%). Things go best on Mirage (+41 ELO, win rate 53%). Improved over the last three months: K/R +0.06, ADR +6.2, Win rate +15 pp, ELO +80. Got weaker: Headshots −5 pp. Last 30 days: 10 matches, win rate 80%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.