jyppe

Finland
Streamer

37,788 followers 15 streams in 30 days 109 avg. viewers last live on Oct 16, 2026

1,050 matches tracked 298 matches in 30 days
ELO ▼ 413
2,467
30-day peak: 2,939
Rank EU
#57,978
Finland #1,518 in Finland

How does jyppe play?

Rating 0.97 (from 932 matches) K/R 0.71 ADR 75.3 from 1,050 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 931 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (742 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 45%−6 pp · Ø 51% better than 22%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.96−0.06 · Ø 1.02 better than 20%
Pistol kills per match 2.9 from the last 1,048
Knife kills 24 in 1,048 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 15%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 103x 4K, 6 aces in 742 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 36%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 58%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
ELO at 2,467
▼ Got worse
K/R −0.08, Rating −0.10, ADR −5.7

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.69 (at the start 0.77). Slightly below the average (0.73).

Patterns

From the last 1,048 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −260 ELO
104 matches · 43% win rate
On Ancient −219 ELO
80 matches · 38% win rate
On Tuesdays −282 ELO, win rate 44%

jyppe loses the most ELO in match 3 of the day: −260 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Nuke
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.57 · Nuke

Maps in detail

from the last 1,048 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage342
49% better than 38%
0.72 better than 37%
75.2 better than 21%
0.98 better than 31%
49% of 1,367 duels better than 36%
35% of 167 situations better than 39%
Dust 2224
48% better than 34%
0.71 better than 35%
75.8 better than 24%
0.99 better than 33%
47% of 739 duels better than 26%
33% of 116 situations better than 36%
Nuke161
52% better than 36%
0.70 better than 24%
75.4 better than 20%
0.98 better than 28%
49% of 618 duels better than 32%
33% of 84 situations better than 36%
Cache116
64% -
0.72 -
78.2 -
0.99-
51% of 464 duels -
47% of 62 situations -
Ancient80
38% better than 10%
0.66 better than 12%
69.6 better than 4%
0.92 better than 15%
43% of 338 duels better than 10%
29% of 42 situations better than 28%
Anubis62
37% better than 9%
0.64 better than 9%
65.6 better than 1%
0.89 better than 9%
39% of 214 duels better than 4%
29% of 21 situations better than 27%
Inferno49
39% better than 7%
0.70 better than 27%
73.1 better than 9%
0.98 better than 22%
42% of 186 duels better than 6%
27% of 26 situations better than 22%
Vertigo9
56% -
0.65 -
70.3 -
0.87-
39% of 49 duels -
33% of 6 situations -
Overpass3
33% -
0.59 -
64.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jyppe plays

Across 1,050 matches jyppe averages K/R 0.71 and ADR 75.3; the rating across the 932 rated matches is 0.97. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 45% headshots. The strongest map is Cache with a 64% win rate in 116 matches. In 300 of 931 matches the rating was 1.10 or higher (32%), in 402 it was below 0.90. In 742 matches with detailed stats: 103 4Ks and 6 aces. Best month by rating: June 2026 at 1.11. jyppe loses the most ELO in match 3 of the day (−260 ELO, win rate 43%). Things go best on Cache (+667 ELO, win rate 64%). Match no. 4 of the day goes best: 55% win rate, +199 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −5.7. Unchanged in recent months: ELO at 2,467. Last 30 days: 298 matches, win rate 49%, net ELO −455.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.