jvw_tv

Canada
Streamer
305 matches tracked 55 matches in 30 days
ELO ▲ 43
2,246
30-day peak: 2,254
Rank NA ▲ 1,087 places
#3,669
Canada #465 in Canada
30 days · prev. #4,756 · best #3,600

How does jvw_tv play?

Rating 1.04 (from 224 matches) K/R 0.71 ADR 76.1 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 224 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.8 from the last 304
Knife kills 1 in 304 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 35x 4K, 3 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.39, ADR +5.8, Win rate +5 pp
= Stayed the same
Headshots at 57%, ELO at 2,246
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −368 ELO
38 matches · 32% win rate
In match 4 of the day −166 ELO
36 matches · 39% win rate
On Thursdays −312 ELO, win rate 37%

jvw_tv loses the most ELO on Ancient: −368 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
49% better than 42%
0.69 better than 27%
73.8 better than 17%
1.01 better than 45%
51% of 274 duels right on the average
44% of 54 situations better than 69%
Dust 271
51% better than 48%
0.73 better than 46%
79.0 better than 40%
1.12 better than 79%
55% of 181 duels better than 70%
33% of 39 situations better than 37%
Anubis39
59% better than 74%
0.68 better than 23%
73.6 better than 15%
0.99 better than 37%
47% of 89 duels better than 25%
35% of 17 situations better than 42%
Ancient38
32% better than 3%
0.72 better than 37%
76.5 better than 25%
1.03 right on the average
48% of 94 duels better than 32%
33% of 15 situations better than 41%
Cache27
52% -
0.70 -
79.1 -
1.02-
51% of 79 duels -
18% of 17 situations -
Inferno21
43% better than 20%
0.69 better than 20%
75.9 better than 19%
0.93 better than 13%
44% of 64 duels better than 10%
20% of 5 situations better than 13%
Nuke9
67% -
0.78 -
78.2 -
1.11-
61% of 23 duels -
60% of 5 situations -
Overpass3
67% -
0.71 -
77.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jvw_tv plays

Across 305 matches jvw_tv averages K/R 0.71 and ADR 76.1; the rating across the 224 rated matches is 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 56% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 100 of 224 matches the rating was 1.10 or higher (45%), in 77 it was below 0.90. In 215 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. jvw_tv loses the most ELO on Ancient (−368 ELO, win rate 32%). Things go best on Anubis (+142 ELO, win rate 59%). Improved over the last three months: K/R +0.05, Rating +0.39, ADR +5.8, Win rate +5 pp. Unchanged in recent months: Headshots at 57%, ELO at 2,246. Last 30 days: 55 matches, win rate 49%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.