juzwald

Ukraine
Streamer

2,171 followers 8 streams in 30 days 28 avg. viewers last live on Oct 16, 2026

607 matches tracked 103 matches in 30 days
ELO ▼ 29
2,352
30-day peak: 2,385
Rank EU
#85,113
Ukraine #3,703 in Ukraine

How does juzwald play?

Rating 1.06 (from 451 matches) K/R 0.77 ADR 83.0 from 607 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 452 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.5
Knife kills 11 in 607 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 43x 4K, 7 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 82.9, Headshots at 52%, Win rate at 50%, ELO at 2,322
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 607 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −211 ELO
29 matches · 38% win rate
On Anubis −111 ELO
93 matches · 48% win rate
On Ancient −77 ELO
113 matches · 48% win rate

juzwald loses the most ELO on Cache: −211 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Dust 2
  4. Most kills in a match: 38 · Anubis

Maps in detail

from the last 607 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage181
53% better than 54%
0.78 better than 66%
84.6 better than 67%
1.07 better than 60%
50% of 745 duels better than 42%
36% of 66 situations better than 44%
Dust 2166
55% better than 62%
0.80 better than 75%
85.2 better than 68%
1.09 better than 66%
53% of 705 duels better than 59%
38% of 63 situations right on the average
Ancient113
48% better than 36%
0.79 better than 70%
83.0 better than 57%
1.06 better than 60%
47% of 417 duels better than 25%
41% of 58 situations better than 57%
Anubis93
48% better than 35%
0.73 better than 43%
79.1 better than 37%
1.03 better than 46%
51% of 465 duels better than 47%
37% of 46 situations better than 46%
Cache29
38% -
0.74 -
82.1 -
0.98-
44% of 171 duels -
38% of 8 situations -
Overpass16
31% -
0.69 -
73.9 -
0.94-
35% of 17 duels -
33% of 3 situations -
Inferno6
67% -
0.73 -
75.0 -
1.08-
38% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How juzwald plays

Across 607 matches juzwald averages K/R 0.77 and ADR 83.0; the rating across the 451 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 55% win rate in 166 matches. In 196 of 452 matches the rating was 1.10 or higher (43%), in 163 it was below 0.90. In 201 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: June 2026 at 1.15. juzwald loses the most ELO on Cache (−211 ELO, win rate 38%). Things go best on Dust 2 (+355 ELO, win rate 55%). Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.75, ADR at 82.9, Headshots at 52%, Win rate at 50%, ELO at 2,322. Last 30 days: 103 matches, win rate 50%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.