Juxtaism

Germany
Streamer

307 followers 2 streams in 30 days 8 avg. viewers last live on Oct 16, 2026

397 matches tracked 87 matches in 30 days
ELO ▼ 23
2,355
30-day peak: 2,467
Rank EU
#84,364
Germany #2,156 in Germany

How does Juxtaism play?

Rating 0.95 (from 298 matches) K/R 0.68 ADR 76.5 from 397 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 298 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.4
Knife kills 6 in 397 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 27x 4K, 3 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.7+2.5 · Ø 4.2 better than 95%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 75.4
▼ Got worse
Rating −0.08, Headshots −2 pp, Win rate −6 pp, ELO −165

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 397 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −307 ELO
45 matches · 36% win rate
On Cache −206 ELO
63 matches · 48% win rate
On Thursdays −78 ELO, win rate 45%

Juxtaism loses the most ELO in match 4 of the day: −307 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Inferno
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 397 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno82
60% better than 68%
0.67 better than 16%
77.6 better than 26%
0.95 better than 14%
51% of 318 duels better than 31%
41% of 34 situations better than 58%
Nuke81
53% better than 45%
0.65 better than 7%
75.8 better than 18%
0.91 better than 9%
51% of 252 duels better than 42%
36% of 36 situations better than 40%
Ancient70
54% better than 57%
0.69 better than 23%
75.4 better than 20%
0.96 better than 25%
48% of 195 duels better than 29%
29% of 42 situations better than 27%
Dust 265
42% better than 17%
0.68 better than 21%
76.0 better than 25%
1.02 better than 42%
50% of 219 duels better than 42%
33% of 40 situations better than 38%
Cache63
48% -
0.69 -
77.7 -
0.96-
42% of 162 duels -
44% of 27 situations -
Anubis22
36% better than 7%
0.65 better than 11%
72.6 better than 9%
0.84-
44% of 57 duels better than 13%
38% of 8 situations right on the average
Overpass13
77% -
0.74 -
84.0 -
0.94-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Juxtaism plays

Across 397 matches Juxtaism averages K/R 0.68 and ADR 76.5; the rating across the 298 rated matches is 0.95. Biggest strength: Utility damage per round at 6.7, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.95, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 52% headshots. The strongest map is Overpass with a 77% win rate in 13 matches. In 94 of 298 matches the rating was 1.10 or higher (32%), in 131 it was below 0.90. In 207 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: June 2026 at 1.04. Juxtaism loses the most ELO in match 4 of the day (−307 ELO, win rate 36%). Things go best in match 3 of the day (+302 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +302 ELO. Got weaker: Rating −0.08, Headshots −2 pp, Win rate −6 pp, ELO −165. Unchanged in recent months: K/R at 0.67, ADR at 75.4. Last 30 days: 87 matches, win rate 52%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.