juuak1

Argentina
Streamer
140 matches tracked
ELO
1,773
Peak across recorded matches: 1,796
Rank SA ▼ 2,301 places
#11,671
Argentina #2,835 in Argentina
30 days · prev. #9,370 · best #9,370

How does juuak1 play?

Rating 1.06 (from 117 matches) K/R 0.76 ADR 80.8 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.8
Knife kills 3 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 74%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 89%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 10x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +76
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 79.8, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −135 ELO
43 matches · 47% win rate
In match 3 of the day −118 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 −115 ELO, win rate 39%

juuak1 loses the most ELO on Mirage: −135 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache
  4. Most kills in a match: 37 · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
47% better than 37%
0.78 better than 76%
84.0 better than 72%
1.08 better than 74%
48% of 186 duels better than 37%
15% of 20 situations better than 5%
Dust 234
44% better than 29%
0.70 better than 38%
75.1 better than 25%
1.01 right on the average
45% of 122 duels better than 21%
40% of 15 situations better than 58%
Nuke20
60% better than 65%
0.80 better than 65%
84.1 better than 57%
1.07 better than 53%
50% of 56 duels better than 36%
25% of 8 situations better than 16%
Inferno19
74% better than 97%
0.76 better than 62%
79.2 better than 42%
1.06 better than 57%
57% of 83 duels better than 74%
30% of 10 situations better than 31%
Anubis12
67% -
0.76 -
79.9 -
1.07-
59% of 39 duels -
60% of 10 situations -
Ancient6
33% -
0.70 -
73.3 -
1.04-
42% of 19 duels -
50% of 4 situations -
Cache6
50% -
0.79 -
92.4 -
1.21-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How juuak1 plays

Across 140 matches juuak1 averages K/R 0.76 and ADR 80.8; the rating across the 117 rated matches is 1.06. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 9 players. Averages 16.6 kills per match with 57% headshots. The strongest map is Inferno with a 74% win rate in 19 matches. In 50 of 117 matches the rating was 1.10 or higher (43%), in 36 it was below 0.90. In 48 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. juuak1 loses the most ELO on Mirage (−135 ELO, win rate 47%). Things go best in match 2 of the day (+105 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +105 ELO. Improved over the last three months: Headshots +3 pp, ELO +76. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 79.8, Win rate at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.