Juniorrek

Poland
Streamer

1,767 followers 17 streams in 30 days 7 avg. viewers last live on Oct 23, 2026

423 matches tracked 35 matches in 30 days

How does Juniorrek play?

Rating 1.01 (from 264 matches) K/R 0.71 ADR 75.8 from 423 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 264 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.9
Knife kills 7 in 423 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 24x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.07, Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.73, ADR at 77.6, ELO at 2,849
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 423 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −206 ELO
47 matches · 45% win rate
On Dust 2 −128 ELO
68 matches · 47% win rate
Between 0:00 and 6:00 −279 ELO, win rate 43%
On Tuesdays −206 ELO, win rate 47%

Juniorrek loses the most ELO in match 4 of the day: −206 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.67 · Mirage
  4. Most kills in a match: 30 · Mirage

Maps in detail

from the last 423 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
54% better than 53%
0.74 better than 43%
78.7 better than 33%
0.98 better than 24%
54% of 447 duels better than 61%
46% of 48 situations better than 73%
Ancient81
54% better than 52%
0.68 better than 15%
71.8 better than 6%
0.97 better than 22%
47% of 219 duels better than 21%
48% of 27 situations better than 73%
Anubis73
58% better than 63%
0.72 better than 33%
76.5 better than 22%
1.00 better than 30%
50% of 190 duels better than 36%
40% of 25 situations better than 53%
Dust 268
47% better than 26%
0.70 better than 25%
74.1 better than 14%
1.08 better than 56%
57% of 192 duels better than 76%
56% of 9 situations better than 89%
Nuke42
50% better than 28%
0.72 better than 28%
75.3 better than 17%
1.06 better than 43%
55% of 110 duels better than 62%
44% of 16 situations better than 61%
Inferno19
53% better than 33%
0.72 better than 24%
77.8 better than 19%
1.09-
50% of 34 duels better than 24%
17% of 6 situations better than 8%
Cache10
40% -
0.68 -
73.3 -
0.94-
55% of 42 duels -
23% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Juniorrek plays

Across 423 matches Juniorrek averages K/R 0.71 and ADR 75.8; the rating across the 264 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 75.8, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Anubis with a 58% win rate in 73 matches. In 97 of 264 matches the rating was 1.10 or higher (37%), in 103 it was below 0.90. In 114 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. Juniorrek loses the most ELO in match 4 of the day (−206 ELO, win rate 45%). Things go best in match 3 of the day (+191 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +191 ELO. Improved over the last three months: Rating +0.07, Headshots +2 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.73, ADR at 77.6, ELO at 2,849. Last 30 days: 35 matches, win rate 54%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.