jsmiletv

Italy
Streamer
223 matches tracked

How does jsmiletv play?

Rating 0.99 (from 68 matches) K/R 0.69 ADR 76.7 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.98−0.02 · Ø 1.00 better than 27%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 41%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 69%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 3x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Headshots +3 pp, Win rate +6 pp
= Stayed the same
ADR at 79.6
▼ Got worse
ELO −120

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.87
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.72 (at the start 0.67). Right on the average (0.72).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −135 ELO
31 matches · 45% win rate
On Dust 2 −92 ELO
23 matches · 39% win rate
Between 18:00 and 24:00 −243 ELO, win rate 45%
On Tuesdays +29 ELO, win rate 38%

jsmiletv loses the most ELO in match 3 of the day: −135 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 45 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
50% better than 43%
0.71 better than 32%
78.1 better than 31%
0.99 better than 35%
57% of 65 duels better than 79%
17% of 6 situations better than 7%
Anubis44
57% better than 66%
0.72 better than 37%
79.1 better than 40%
1.03 better than 47%
53% of 80 duels better than 57%
40% of 10 situations right on the average
Inferno34
59% better than 64%
0.77 better than 60%
83.0 better than 56%
1.15-
58% of 45 duels better than 76%
20% of 10 situations better than 15%
Dust 223
39% better than 12%
0.59 better than 2%
70.2 better than 7%
0.82-
31% of 45 duels better than 1%
0% of 2 situations better than 1%
Mirage19
42% better than 17%
0.63 better than 7%
73.8 better than 16%
0.93-
50% of 44 duels better than 43%
44% of 9 situations better than 65%
Overpass19
47% -
0.69 -
76.7 -
-
-
-
Cache11
45% -
0.61 -
71.5 -
0.95-
52% of 23 duels -
0% of 2 situations -
Nuke10
40% -
0.50 -
63.0 -
-
-
-
Train5
60% -
0.67 -
73.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jsmiletv plays

Across 223 matches jsmiletv averages K/R 0.69 and ADR 76.7; the rating across the 68 rated matches is 0.99. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 52% headshots. The strongest map is Inferno with a 59% win rate in 34 matches. In 23 of 68 matches the rating was 1.10 or higher (34%), in 24 it was below 0.90. In 61 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. jsmiletv loses the most ELO in match 3 of the day (−135 ELO, win rate 45%). Things go best on Anubis (+145 ELO, win rate 57%). Improved over the last three months: K/R +0.05, Headshots +3 pp, Win rate +6 pp. Got weaker: ELO −120. Unchanged in recent months: ADR at 79.6. Last 30 days: 6 matches, win rate 83%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.