jonjiijlc

Canada
Streamer

7,230 followers 47 streams in 30 days 22 avg. viewers last live on Oct 24, 2026

604 matches tracked 93 matches in 30 days
ELO ▲ 494
3,192
30-day peak: 3,220
Rank NA ▲ 39 places
#125
Canada #11 in Canada
30 days · prev. #164 · best #125

How does jonjiijlc play?

Rating 1.02 (from 494 matches) K/R 0.73 ADR 84.1 from 604 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 494 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.6
Knife kills 44 in 604 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 43x 4K, 4 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 7.7+3.8 · Ø 3.9 better than 99%
Enemies flashed per round 0.59+0.27 · Ø 0.32 better than 97%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 86.2, Win rate at 54%, ELO at 3,192
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 604 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −75 ELO
42 matches · 52% win rate
On Nuke −22 ELO
52 matches · 56% win rate
Between 6:00 and 12:00 −520 ELO, win rate 42%

jonjiijlc loses the most ELO on Cache: −75 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Longest win streak: 14 wins in a row · Mirage
  3. Recorded match no. 500 · Nuke
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 604 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage167
50% better than 29%
0.74 better than 39%
84.3 better than 60%
1.02 better than 34%
52% of 703 duels better than 46%
44% of 66 situations better than 67%
Dust 2105
52% better than 38%
0.74 better than 41%
82.2 better than 51%
1.05 better than 41%
51% of 400 duels better than 41%
33% of 42 situations better than 33%
Ancient90
57% better than 55%
0.75 better than 46%
87.6 better than 76%
1.03 better than 39%
50% of 297 duels better than 35%
51% of 35 situations better than 83%
Anubis87
53% better than 43%
0.69 better than 21%
78.8 better than 34%
0.99 better than 26%
46% of 340 duels better than 16%
40% of 30 situations better than 53%
Nuke52
56% better than 43%
0.76 better than 46%
86.2 better than 67%
1.03 better than 31%
52% of 206 duels better than 43%
12% of 17 situations better than 5%
Inferno51
59% better than 38%
0.75 better than 37%
90.9 better than 71%
1.02 better than 23%
52% of 252 duels better than 29%
38% of 21 situations better than 47%
Cache42
52% better than 28%
0.71 better than 16%
80.9 better than 28%
1.00 better than 16%
46% of 160 duels better than 12%
36% of 25 situations better than 43%
Overpass9
78% -
0.73 -
87.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jonjiijlc plays

Across 604 matches jonjiijlc averages K/R 0.73 and ADR 84.1; the rating across the 494 rated matches is 1.02. Biggest strength: Utility damage per round at 7.7, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 59% win rate in 51 matches. In 188 of 494 matches the rating was 1.10 or higher (38%), in 170 it was below 0.90. In 270 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: October 2026 at 1.10. jonjiijlc loses the most ELO on Cache (−75 ELO, win rate 52%). Things go best in match 3 of the day (+321 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +321 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 86.2, Win rate at 54%, ELO at 3,192. Last 30 days: 93 matches, win rate 62%, net ELO +524.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.