john_bot_jovi

Germany
Streamer Player

215 followers 6 streams in 30 days 2 avg. viewers last live on Oct 11, 2026

264 matches tracked 30 matches in 30 days
ELO ▲ 206
2,034
30-day peak: 2,034
Rank EU
#219,808
Germany #6,114 in Germany

How does john_bot_jovi play?

Rating 0.86 (from 159 matches) K/R 0.61 ADR 68.4 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.81−0.21 · Ø 1.02 better than 1%
Pistol kills per match 2.4
Knife kills 1 in 264 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 7x 4K, 2 aces in 101 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +221
= Stayed the same
K/R at 0.61, Rating at 0.84, ADR at 67.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.65. Last 3 months: 0.61 (at the start 0.62). Well below the average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −170 ELO
66 matches · 44% win rate
In match 4 of the day −106 ELO
28 matches · 39% win rate
On Mondays −263 ELO, win rate 30%

john_bot_jovi loses the most ELO on Ancient: −170 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 40 · Mirage
  4. Highest rating in a match: 1.85 · Ancient
  5. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient66
44% better than 24%
0.60 better than 3%
67.3 better than 2%
0.83 better than 3%
46% of 216 duels better than 21%
41% of 17 situations better than 57%
Dust 250
52% right on the average
0.68 better than 22%
72.9 better than 13%
0.89 better than 9%
40% of 141 duels better than 5%
31% of 13 situations better than 33%
Mirage42
48% better than 37%
0.65 better than 14%
70.7 better than 9%
0.96 better than 28%
44% of 114 duels better than 14%
29% of 17 situations better than 24%
Inferno32
63% better than 83%
0.61 better than 4%
67.2 better than 3%
0.85 better than 3%
36% of 89 duels better than 2%
56% of 9 situations better than 89%
Anubis31
58% better than 71%
0.56 better than 1%
66.3 better than 2%
0.77 better than 1%
37% of 86 duels better than 2%
18% of 11 situations better than 9%
Nuke16
44% better than 16%
0.56 better than 1%
62.6 better than 1%
0.65-
24% of 29 duels better than 1%
50% of 4 situations better than 76%
Cache13
38% -
0.62 -
72.6 -
0.87-
64% of 33 duels -
-
Overpass13
69% -
0.51 -
60.3 -
1.11-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How john_bot_jovi plays

Across 264 matches john_bot_jovi averages K/R 0.61 and ADR 68.4; the rating across the 159 rated matches is 0.86. Most room to improve: K/D at 0.81, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 46% headshots. The strongest map is Overpass with a 69% win rate in 13 matches. In 29 of 159 matches the rating was 1.10 or higher (18%), in 92 it was below 0.90. In 101 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: June 2026 at 0.97. john_bot_jovi loses the most ELO on Ancient (−170 ELO, win rate 44%). Things go best in match 2 of the day (+406 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +406 ELO. Improved over the last three months: Win rate +4 pp, ELO +221. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.84, ADR at 67.8. Last 30 days: 30 matches, win rate 60%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.