joh4nzzon

Sweden
Streamer
145 matches tracked 21 matches in 30 days
ELO ▼ 40
2,172
30-day peak: 2,250
Rank EU
#147,174
Sweden #3,570 in Sweden

How does joh4nzzon play?

Rating 1.14 (from 27 matches) K/R 0.78 ADR 83.4 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 27 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 33% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.4
Knife kills 1 in 145 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +80
= Stayed the same
K/R at 0.75, ADR at 81.2, Win rate at 52%
▼ Got worse
Rating −0.58, Headshots −7 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: April 2026 with 0.79. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −183 ELO
35 matches · 40% win rate
On Anubis −150 ELO
21 matches · 33% win rate
Between 12:00 and 18:00 −129 ELO, win rate 46%
On Wednesdays −153 ELO, win rate 35%

joh4nzzon loses the most ELO on Ancient: −183 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.27 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 35 · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
66% better than 93%
0.79 better than 74%
85.4 better than 75%
1.22-
53% of 80 duels better than 64%
33% of 3 situations better than 36%
Ancient35
40% better than 14%
0.78 better than 68%
82.7 better than 56%
1.04-
46% of 35 duels better than 21%
33% of 6 situations better than 37%
Anubis21
33% better than 7%
0.75 better than 56%
79.7 better than 43%
1.53-
100% of 4 duels better than 99%
-
Dust 213
62% -
0.75 -
81.2 -
0.96-
0% of 2 duels -
-
Cache11
64% -
0.80 -
81.4 -
1.46-
75% of 4 duels -
-
Inferno6
50% -
0.76 -
84.4 -
0.96-
42% of 12 duels -
50% of 2 situations -
Nuke4
25% -
0.65 -
81.8 -
0.96-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How joh4nzzon plays

Across 145 matches joh4nzzon averages K/R 0.78 and ADR 83.4; the rating across the 27 rated matches is 1.14. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Mirage with a 66% win rate in 53 matches. In 13 of 27 matches the rating was 1.10 or higher (48%), in 5 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.63. joh4nzzon loses the most ELO on Ancient (−183 ELO, win rate 40%). Things go best on Mirage (+259 ELO, win rate 66%). Match no. 3 of the day goes best: 67% win rate, +131 ELO. Improved over the last three months: ELO +80. Got weaker: Rating −0.58, Headshots −7 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.2, Win rate at 52%. Last 30 days: 21 matches, win rate 52%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.