JMK_iwnl

JMK_iwnl

United Kingdom
Streamer

954 followers 13 streams in 30 days 2 avg. viewers last live on Oct 15, 2026

287 matches tracked 67 matches in 30 days

How does JMK_iwnl play?

Rating 1.09 (from 274 matches) K/R 0.79 ADR 79.9 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 274 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.08+0.05 · Ø 1.03 better than 60%
Pistol kills per match 3.1
Knife kills 2 in 287 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 78%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 61x 4K, 6 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +336
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 84.1
▼ Got worse
Headshots −4 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −102 ELO
29 matches · 45% win rate
On Anubis −47 ELO
27 matches · 37% win rate
On Wednesdays −1 ELO, win rate 46%

JMK_iwnl loses the most ELO on Nuke: −102 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.32 · Mirage
  4. Most kills in a match: 42 · Inferno

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
61% better than 82%
0.82 better than 80%
86.3 better than 73%
1.13 better than 76%
56% of 344 duels better than 76%
48% of 33 situations better than 78%
Ancient50
54% better than 57%
0.80 better than 73%
81.1 better than 44%
1.06 better than 55%
50% of 274 duels better than 39%
32% of 22 situations better than 33%
Dust 239
62% better than 82%
0.73 better than 40%
77.9 better than 30%
1.02 better than 39%
45% of 174 duels better than 15%
47% of 17 situations better than 74%
Inferno37
51% better than 33%
0.81 better than 64%
85.3 better than 58%
1.15 better than 63%
52% of 196 duels better than 35%
31% of 16 situations better than 38%
Nuke29
45% better than 17%
0.79 better than 65%
74.0 better than 16%
1.07 better than 56%
61% of 115 duels better than 88%
33% of 15 situations better than 40%
Anubis27
37% better than 7%
0.75 right on the average
81.0 better than 45%
1.02 better than 38%
46% of 104 duels better than 16%
33% of 15 situations better than 39%
Cache27
48% -
0.83 -
85.3 -
1.15-
54% of 159 duels -
50% of 16 situations -
Vertigo5
40% -
0.77 -
-
-
-
-
Overpass4
75% -
0.71 -
26.3 -
1.30-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How JMK_iwnl plays

Across 287 matches JMK_iwnl averages K/R 0.79 and ADR 79.9; the rating across the 274 rated matches is 1.09. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 39 matches. In 120 of 274 matches the rating was 1.10 or higher (44%), in 88 it was below 0.90. In 231 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: June 2026 at 1.17. JMK_iwnl loses the most ELO on Nuke (−102 ELO, win rate 45%). Things go best on Mirage (+243 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +133 ELO. Improved over the last three months: ELO +336. Got weaker: Headshots −4 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 84.1. Last 30 days: 67 matches, win rate 51%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.