JMK_iwnl
LIVE 954 followers 13 streams in 30 days 2 avg. viewers last live on Oct 15, 2026
How does JMK_iwnl play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average53% headshots and so slightly above the average (51%).
Impact
StrengthExactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average0.48 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.85. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.17. Last 3 months: 1.09 (at the start 1.10). Clearly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 87.2. Last 3 months: 84.1 (at the start 83.9). Slightly above the average (80.2).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 53% (at the start 57%). Slightly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 72%. Last 3 months: 52% (at the start 63%). Slightly above the average (50%).
Best month: October 2026 with 2,656. Last 3 months: 2,603 (at the start 2,267).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 287 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
JMK_iwnl loses the most ELO on Nuke: −102 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Cache
- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 2.32 · Mirage
- Most kills in a match: 42 · Inferno
Maps in detail
from the last 287 matchesCompared with players on the same level who have at least 15 matches on the map.
How JMK_iwnl plays
Across 287 matches JMK_iwnl averages K/R 0.79 and ADR 79.9; the rating across the 274 rated matches is 1.09. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 39 matches. In 120 of 274 matches the rating was 1.10 or higher (44%), in 88 it was below 0.90. In 231 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: June 2026 at 1.17. JMK_iwnl loses the most ELO on Nuke (−102 ELO, win rate 45%). Things go best on Mirage (+243 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +133 ELO. Improved over the last three months: ELO +336. Got weaker: Headshots −4 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 84.1. Last 30 days: 67 matches, win rate 51%, net ELO +92.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.