Jh0Ra

Georgia
Player
459 matches tracked 66 matches in 30 days

How does Jh0Ra play?

Rating 1.03 (from 351 matches) K/R 0.73 ADR 77.2 from 459 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 351 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 4%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.7
Knife kills 14 in 459 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 35x 4K, 5 aces in 225 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +335
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 77.8, Headshots at 39%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 459 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −361 ELO
96 matches · 44% win rate
On Anubis −203 ELO
90 matches · 44% win rate
Between 6:00 and 12:00 −90 ELO, win rate 38%
On Saturdays −217 ELO, win rate 44%

Jh0Ra loses the most ELO in match 2 of the day: −361 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno
  4. Most kills in a match: 41 · Ancient

Maps in detail

from the last 459 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
54% better than 56%
0.72 better than 37%
77.1 better than 27%
0.99 better than 30%
53% of 460 duels better than 58%
27% of 33 situations better than 18%
Ancient97
47% better than 31%
0.73 better than 39%
77.4 better than 27%
1.02 better than 40%
48% of 390 duels better than 30%
31% of 42 situations better than 32%
Anubis90
44% better than 19%
0.71 better than 28%
76.4 better than 21%
1.04 better than 44%
52% of 360 duels right on the average
50% of 42 situations better than 77%
Mirage90
50% better than 38%
0.74 better than 44%
77.6 better than 30%
1.03 better than 44%
50% of 260 duels better than 38%
44% of 32 situations better than 67%
Inferno37
57% better than 51%
0.77 better than 47%
81.7 better than 36%
1.16 better than 67%
57% of 160 duels better than 64%
40% of 15 situations better than 55%
Nuke28
50% better than 32%
0.74 better than 39%
75.2 better than 18%
0.97 better than 24%
56% of 111 duels better than 68%
45% of 11 situations better than 60%
Cache7
43% -
0.64 -
67.3 -
0.97-
39% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jh0Ra plays

Across 459 matches Jh0Ra averages K/R 0.73 and ADR 77.2; the rating across the 351 rated matches is 1.03. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 40% headshots. The strongest map is Inferno with a 57% win rate in 37 matches. In 143 of 351 matches the rating was 1.10 or higher (41%), in 140 it was below 0.90. In 225 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. Jh0Ra loses the most ELO in match 2 of the day (−361 ELO, win rate 44%). Things go best in match 3 of the day (+331 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +331 ELO. Improved over the last three months: Win rate +5 pp, ELO +335. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 77.8, Headshots at 39%. Last 30 days: 66 matches, win rate 48%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.