Jeozi_

United Kingdom
Streamer
24 matches tracked
ELO
990
Peak across recorded matches: 990
Rank EU
#886,673
United Kingdom #15,056 in United Kingdom

How does Jeozi_ play?

Rating 0.98 K/R 0.71 ADR 75.8 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 about average weaker than most
Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 17%
Opening duels won 47%−1 pp · Ø 48% better than 42%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 82%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 75%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly above the average (0.94).

Headshot rate 44%+1 pp · Ø 43% better than 62%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.99+0.05 · Ø 0.94 better than 72%
Pistol kills per match 1.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so well above the average (12.4%).

2K rounds 14.5%+2.1 pp · Ø 12.4% better than 93%
3K rounds 2.9%−0.7 pp · Ø 3.6% better than 23%
MVPs per match 2.0−0.1 · Ø 2.1 better than 49%
4Ks and aces 1x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 2.8−0.8 · Ø 3.6 better than 26%
Enemies flashed per round 0.13−0.10 · Ø 0.23 better than 22%
Deaths per round 72%−1 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 4 average
Whether Jeozi_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 24 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Patterns

Soon this shows where Jeozi_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Dust 2
  2. Highest rating in a match: 1.50 · Mirage
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
67% -
0.72 -
77.4 -
1.02-
36% of 14 duels -
17% of 6 situations -
Anubis4
0% -
0.69 -
83.7 -
0.84-
50% of 16 duels -
67% of 3 situations -
Cache3
33% -
0.62 -
66.1 -
0.84-
38% of 8 duels -
100% of 4 situations -
Dust 23
67% -
0.74 -
79.6 -
1.00-
64% of 14 duels -
0% of 3 situations -
Inferno3
67% -
0.85 -
84.3 -
1.29-
67% of 3 duels -
0% of 2 situations -
Nuke3
33% -
0.72 -
73.2 -
0.93-
50% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jeozi_ plays

Across 24 matches Jeozi_ averages K/R 0.71, ADR 75.8 and a rating of 0.98. Biggest strength: Utility hit rate at 47%, better than 99% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 17% of level 4 players. Averages 15.0 kills per match with 44% headshots. In 8 of 24 matches the rating was 1.10 or higher (33%), in 10 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.