Jekiez

Jekiez

USA Premium Streamer
190 matches tracked Follow on Twitch
ELO
2,219
30-day peak: 2,219
Rank EU
#117,617 #2,853 in US

How does Jekiez play?

K/R 0.91 ADR 95.1 from 190 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−11 pp better than 6%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 69%
AWP share of kills 18%+7 pp better than 82%
K/D 1.36+0.33 better than 98%
Pistol kills per match 3.4 from the last 185
Knife kills 3 in 185 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.2%+2.9 pp better than 94%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 33x 4K, 5 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.38+0.08 better than 73%
Rounds with a death 67%−5.0 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,219
▼ Got worse
K/R −0.07, ADR −6.6, Headshots −3 pp, Win rate −23 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.88 (at the start 0.95).

Patterns

From the last 185 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −123 ELO
52 matches · 40% wins
On Ancient −32 ELO
27 matches · 41% wins
With quattr0N on the team no ELO value
81 matches · 44% wins

Jekiez loses the most ELO in match 1 of the day: −123 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Nuke
  2. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
54% better than 59%
0.95 better than 99%
98.8 better than 98%
-
62% of 356 duels better than 95%
33% of 54 situations better than 33%
Inferno37
51% better than 35%
0.89 better than 89%
93.7 better than 87%
-
61% of 176 duels better than 82%
39% of 23 situations better than 51%
Ancient27
41% better than 17%
0.84 better than 87%
89.7 better than 85%
-
60% of 108 duels better than 91%
35% of 17 situations better than 44%
Cache21
43% –
0.88 –
92.4 –
-
57% of 100 duels –
35% of 20 situations –
Dust 221
48% better than 34%
0.87 better than 92%
92.6 better than 92%
-
52% of 109 duels better than 54%
62% of 13 situations better than 95%
Nuke4
25% –
0.94 –
103.6 –
-
52% of 25 duels –
25% of 4 situations –
Vertigo3
67% –
1.05 –
108.3 –
-
59% of 22 duels –
0% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Jekiez plays

Biggest strength: K/D at 1.36. That is better than 98% of players on level 10. Most room to improve: Clutch 1v1 won at 28%. That is better than only 6% of players on level 10. On average 20.0 kills per match, 54% of them headshots. The strongest map is Mirage with a 54% win rate in 70 matches. In 109 matches with detailed stats: 33 4Ks and 5 aces. Jekiez loses the most ELO in match 1 of the day (−123 ELO, win rate 40%). Things go best from match 5 of the day (+93 ELO, win rate 56%). Got weaker: K/R −0.07, ADR −6.6, Headshots −3 pp, Win rate −23 pp. Unchanged in recent months: ELO at 2,219. Last 30 days: 3 matches, win rate 33%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.