jdarey

Poland
Streamer
194 matches tracked
ELO ▲ 99
2,777
30-day peak: 2,777
Rank EU
#19,272
Poland #1,009 in Poland

How does jdarey play?

Rating 1.17 (from 68 matches) K/R 0.80 ADR 86.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 68 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.0
Knife kills 3 in 194 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 87%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 15x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Win rate +5 pp, ELO +207
= Stayed the same
Rating at 1.20, ADR at 88.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −328 ELO
56 matches · 41% win rate
On Anubis −85 ELO
29 matches · 41% win rate
Between 0:00 and 6:00 −96 ELO, win rate 41%
On Saturdays −108 ELO, win rate 36%

jdarey loses the most ELO in match 2 of the day: −328 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.11 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
48% better than 28%
0.83 better than 81%
88.5 better than 80%
1.26 better than 94%
60% of 106 duels better than 89%
33% of 18 situations better than 33%
Dust 256
61% better than 77%
0.77 better than 58%
82.9 better than 56%
1.02 better than 35%
52% of 73 duels right on the average
50% of 6 situations better than 80%
Anubis29
41% better than 13%
0.81 better than 76%
87.7 better than 79%
1.20-
46% of 41 duels better than 17%
60% of 10 situations better than 91%
Nuke13
69% -
0.81 -
88.4 -
1.21-
62% of 13 duels -
0% of 2 situations -
Overpass12
58% -
0.78 -
81.5 -
-
-
-
Ancient10
60% -
0.76 -
78.1 -
0.99-
64% of 28 duels -
50% of 6 situations -
Cache7
57% -
0.72 -
83.3 -
1.10-
50% of 24 duels -
-
Inferno5
40% -
0.92 -
97.9 -
1.23-
75% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jdarey plays

Across 194 matches jdarey averages K/R 0.80 and ADR 86.0; the rating across the 68 rated matches is 1.17. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 59% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 32 of 68 matches the rating was 1.10 or higher (47%), in 15 it was below 0.90. In 44 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.28. jdarey loses the most ELO in match 2 of the day (−328 ELO, win rate 41%). Things go best in match 1 of the day (+358 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +358 ELO. Improved over the last three months: K/R +0.04, Win rate +5 pp, ELO +207. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.20, ADR at 88.0. Last 30 days: 9 matches, win rate 78%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.