jan_i_

Finland
Moderator Streamer
310 matches tracked 90 matches in 30 days
ELO ▲ 121
1,523
30-day peak: 1,696
Rank EU
#572,746
Finland #12,554 in Finland

How does jan_i_ play?

Rating 1.24 K/R 0.90 ADR 98.2 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 310 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.00).

Headshot rate 42%−4 pp · Ø 46% better than 25%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.23+0.23 · Ø 1.00 better than 98%
Pistol kills per match 2.8
Knife kills 4 in 310 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+3.0 pp · Ø 13.3% better than 98%
3K rounds 6.1%+2.2 pp · Ø 3.9% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 99%
4Ks and aces 83x 4K, 8 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 7.3+3.2 · Ø 4.1 better than 96%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, ELO +213
= Stayed the same
ADR at 98.2, Win rate at 49%
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.96. Last 3 months: 0.89 (at the start 0.93). Well above the average (0.73).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −334 ELO
80 matches · 39% win rate
On Mirage −151 ELO
26 matches · 35% win rate
On Saturdays −167 ELO, win rate 40%

jan_i_ loses the most ELO in match 1 of the day: −334 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 52 · Vertigo
  4. Highest rating in a match: 3.08 · Vertigo

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient95
51% better than 49%
0.92 better than 99%
101.4 better than 99%
1.26 better than 99%
57% of 596 duels better than 91%
43% of 58 situations better than 65%
Inferno52
44% better than 26%
0.89 better than 98%
98.4 better than 99%
1.24 better than 97%
60% of 321 duels better than 92%
31% of 39 situations better than 38%
Nuke42
52% better than 39%
0.89 better than 94%
95.0 better than 95%
1.25 better than 96%
50% of 226 duels better than 45%
41% of 22 situations better than 59%
Anubis39
49% better than 42%
0.86 better than 98%
96.4 better than 99%
1.21 better than 98%
47% of 234 duels better than 37%
35% of 20 situations better than 45%
Mirage26
35% better than 8%
0.81 better than 87%
87.6 better than 87%
1.10 better than 82%
57% of 115 duels better than 86%
44% of 18 situations better than 69%
Cache22
59% -
0.99 -
105.5 -
1.37-
60% of 136 duels -
31% of 16 situations -
Dust 220
45% better than 33%
0.80 better than 88%
87.2 better than 88%
1.06 better than 74%
49% of 103 duels better than 44%
50% of 10 situations better than 82%
Vertigo13
69% -
1.07 -
112.9 -
1.51-
66% of 89 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jan_i_ plays

Across 310 matches jan_i_ averages K/R 0.90, ADR 98.2 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 99% of level 7 players. Most room to improve: Headshot rate at 42%, better than only 25% of level 7 players. Averages 19.5 kills per match with 42% headshots. The strongest map is Vertigo with a 69% win rate in 13 matches. In 182 of 310 matches the rating was 1.10 or higher (59%), in 64 it was below 0.90. In 232 matches with detailed stats: 83 4Ks and 8 aces. Best month by rating: August 2026 at 1.34. jan_i_ loses the most ELO in match 1 of the day (−334 ELO, win rate 39%). Things go best in match 3 of the day (+286 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +286 ELO. Improved over the last three months: Headshots +5 pp, ELO +213. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 98.2, Win rate at 49%. Last 30 days: 90 matches, win rate 52%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.