JaGi5

Belgium
Streamer

4,583 followers 12 streams in 30 days 2 avg. viewers last live on Oct 22, 2026

512 matches tracked 68 matches in 30 days

How does JaGi5 play?

Rating 1.03 (from 371 matches) K/R 0.73 ADR 77.7 from 512 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 371 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.1
Knife kills 3 in 512 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 32x 4K, 3 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +203
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 76.7, Headshots at 59%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 512 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −624 ELO
125 matches · 42% win rate
On Nuke −115 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 −563 ELO, win rate 44%
On Tuesdays −379 ELO, win rate 41%

JaGi5 loses the most ELO in match 2 of the day: −624 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Anubis
  2. Highest rating in a match: 2.00 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 512 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2189
52% right on the average
0.73 better than 46%
77.0 better than 29%
1.03 right on the average
56% of 666 duels better than 75%
44% of 101 situations better than 69%
Anubis115
48% better than 40%
0.77 better than 67%
82.2 better than 60%
1.07 better than 65%
57% of 383 duels better than 80%
28% of 65 situations better than 25%
Cache59
51% -
0.75 -
81.5 -
1.05-
55% of 271 duels -
31% of 32 situations -
Inferno45
49% better than 33%
0.71 better than 28%
76.1 better than 20%
1.03 better than 38%
52% of 118 duels better than 42%
33% of 18 situations better than 32%
Ancient35
54% better than 57%
0.67 better than 18%
69.2 better than 4%
0.90 better than 12%
56% of 70 duels better than 77%
21% of 19 situations better than 15%
Mirage32
47% better than 34%
0.65 better than 12%
71.9 better than 11%
0.91 better than 14%
59% of 88 duels better than 87%
40% of 5 situations better than 57%
Nuke24
42% better than 15%
0.69 better than 20%
75.4 better than 19%
0.94-
50% of 66 duels better than 34%
43% of 7 situations better than 57%
Overpass9
33% -
0.70 -
73.7 -
-
-
-
Vertigo4
50% -
0.70 -
82.8 -
0.94-
83% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JaGi5 plays

Across 512 matches JaGi5 averages K/R 0.73 and ADR 77.7; the rating across the 371 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 59% headshots. The strongest map is Ancient with a 54% win rate in 35 matches. In 149 of 371 matches the rating was 1.10 or higher (40%), in 140 it was below 0.90. In 229 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. JaGi5 loses the most ELO in match 2 of the day (−624 ELO, win rate 42%). Things go best in match 3 of the day (+421 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +421 ELO. Improved over the last three months: ELO +203. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 76.7, Headshots at 59%, Win rate at 50%. Last 30 days: 68 matches, win rate 46%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.