j1gz_

Denmark
Streamer
120 matches tracked
ELO ▲ 53
2,544
30-day peak: 2,594
Rank EU
#45,271
Denmark #1,253 in Denmark

How does j1gz_ play?

Rating 1.00 (from 20 matches) K/R 0.76 ADR 80.4 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 30% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 44% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 8% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 5% no comparison
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.4
Knife kills 2 in 120 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.8% no comparison
3K rounds 3.5% no comparison
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 5x 4K, 0 aces in 19 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36% no comparison
Utility damage per round 4.3 no comparison
Enemies flashed per round 0.33 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether j1gz_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.79.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −121 ELO
25 matches · 32% win rate
Between 12:00 and 18:00 +34 ELO, win rate 38%

j1gz_ loses the most ELO from match 5 of the day: −121 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 34 · Mirage
  4. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% better than 39%
0.74 better than 46%
79.8 better than 42%
0.98-
45% of 33 duels better than 15%
50% of 4 situations better than 81%
Ancient27
48% better than 34%
0.73 better than 37%
77.6 better than 24%
1.12-
42% of 19 duels better than 7%
0% of 2 situations better than 1%
Dust 220
60% better than 76%
0.70 better than 27%
75.7 better than 21%
0.44-
25% of 12 duels better than 1%
-
Anubis13
54% -
0.86 -
87.9 -
0.91-
40% of 5 duels -
50% of 2 situations -
Inferno6
67% -
0.87 -
88.2 -
1.18-
67% of 3 duels -
0% of 1 situations -
Nuke6
83% -
0.85 -
84.0 -
1.10-
80% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j1gz_ plays

Across 120 matches j1gz_ averages K/R 0.76 and ADR 80.4; the rating across the 20 rated matches is 1.00. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 9 of 20 matches the rating was 1.10 or higher (45%), in 6 it was below 0.90. In 19 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. j1gz_ loses the most ELO from match 5 of the day (−121 ELO, win rate 32%). Things go best in match 2 of the day (+327 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +327 ELO. Last 30 days: 9 matches, win rate 56%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.