itzhelix

itzhelix

SK
Streamer Player

17 followers 2 streams in 30 days 1 avg. viewers last live on Oct 15, 2026

324 matches tracked 61 matches in 30 days

How does itzhelix play?

Rating 1.12 (from 159 matches) K/R 0.79 ADR 88.7 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 159 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Deals serious damage
More damage per round than the level 10 average. Rarely on the AWP.
DamageRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

itzhelix wins 57 of 100 opening duels. 6 percentage points above the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive

Averages 2.2 kills per match as the last one alive. 0.6 above the level 10 average (1.6).

Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?

1.14 kills per death. 0.10 above the level 10 average (1.04).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 4%−7 pp better than 25%
K/D 1.14+0.10 better than 81%
Pistol kills per match 3.0
Knife kills 1 in 324 matches

Impact

Strength
Damage and big rounds

itzhelix gets exactly 3 kills in 4.9 of 100 rounds. 0.8 percentage points above the level 10 average (4.1%).

2K rounds 14.4%+1.0 pp better than 72%
3K rounds 4.9%+0.8 pp better than 79%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 25x 4K, 4 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

itzhelix dies in 70 of 100 rounds. 1 percentage point below the level 10 average (71%). Lower is better.

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.33+0.03 better than 61%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +3 pp, ELO +453
= Stayed the same
K/R at 0.79, ADR at 87.2, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.79 (at the start 0.80). 0.05 above the level 10 average (0.74).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −346 ELO
42 matches · 29% win rate
Between 0:00 and 6:00 −20 ELO, win rate 42%
On Wednesdays −106 ELO, win rate 45%

itzhelix loses the most ELO on Ancient: −346 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.10 · Vertigo
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 43 · Inferno

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
56% better than 67%
0.80 better than 75%
88.2 better than 82%
1.16 better than 84%
57% of 293 duels better than 79%
38% of 42 situations on par
Dust 254
57% better than 67%
0.77 better than 62%
90.0 better than 87%
1.14 better than 79%
52% of 188 duels on par
23% of 22 situations better than 14%
Anubis47
60% better than 74%
0.80 better than 77%
86.6 better than 78%
1.15 better than 84%
57% of 203 duels better than 77%
36% of 25 situations better than 44%
Ancient42
29% better than 3%
0.75 better than 53%
84.8 better than 66%
1.03 on par
54% of 196 duels better than 62%
36% of 28 situations better than 44%
Inferno42
57% better than 58%
0.81 better than 76%
92.0 better than 85%
1.08 better than 56%
49% of 190 duels better than 34%
48% of 21 situations better than 71%
Cache22
50% -
0.82 -
92.8 -
1.04-
59% of 101 duels -
33% of 15 situations -
Nuke19
42% better than 10%
0.71 better than 34%
80.1 better than 45%
1.08-
54% of 81 duels better than 61%
54% of 13 situations better than 84%
Vertigo7
57% -
0.98 -
100.0 -
1.53-
55% of 29 duels -
42% of 12 situations -
Overpass6
83% -
0.99 -
105.6 -
-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itzhelix plays

Across 324 matches itzhelix averages K/R 0.79 and ADR 88.7; the rating across the 159 rated matches is 1.12. Biggest strength: Opening duels won at 57%, better than 88% of level 10 players. Averages 17.3 kills per match with 55% headshots. The strongest map is Anubis with a 60% win rate in 47 matches. In 83 of 159 matches the rating was 1.10 or higher (52%), in 44 it was below 0.90. In 159 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. itzhelix loses the most ELO on Ancient (−346 ELO, win rate 29%). Things go best on Mirage (+326 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, +40 ELO. Improved over the last three months: Win rate +3 pp, ELO +453. Unchanged in recent months: K/R at 0.79, ADR at 87.2, Headshots at 55%. Last 30 days: 61 matches, win rate 56%, net ELO +214.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.