itssayrexx

Japan
Streamer Player

30 followers 10 streams in 30 days 2 avg. viewers last live on Oct 22, 2026

332 matches tracked 45 matches in 30 days
ELO ▲ 150
1,037
30-day peak: 1,106
Rank EU
#1,186,252
Japan #27,531 in Japan

How does itssayrexx play?

Rating 1.06 (from 187 matches) K/R 0.74 ADR 75.6 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average.
AWPerEntryMulti-kills
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 95%
Opening duels won 54%+5 pp · Ø 49% better than 91%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 62%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so clearly above the average (0.96).

Headshot rate 42%−1 pp · Ø 43% better than 49%
AWP share of kills 41%+30 pp · Ø 11% better than 98%
K/D 1.07+0.11 · Ø 0.96 better than 93%
Pistol kills per match 3.1
Knife kills 9 in 332 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.8%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 87%
3K rounds 4.0%+0.4 pp · Ø 3.6% better than 76%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 35x 4K, 4 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (3.9).

Utility hit rate 24%−11 pp · Ø 35% better than 5%
Utility damage per round 1.3−2.6 · Ø 3.9 better than 4%
Enemies flashed per round 0.09−0.15 · Ø 0.24 better than 13%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.74, ADR at 76.3, ELO at 1,037
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months unchanged at 0.74. Slightly above the average (0.70).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −180 ELO
44 matches · 41% win rate
On Mirage −154 ELO
99 matches · 42% win rate
On Tuesdays −130 ELO, win rate 38%

itssayrexx loses the most ELO on Anubis: −180 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.20 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
42% better than 28%
0.74 better than 75%
75.5 better than 44%
1.05 better than 83%
55% of 358 duels better than 84%
33% of 48 situations better than 39%
Dust 266
53% better than 61%
0.75 better than 82%
76.2 better than 47%
1.03 better than 78%
56% of 172 duels better than 87%
52% of 31 situations better than 85%
Ancient54
54% better than 70%
0.76 better than 80%
76.5 better than 48%
1.06 better than 85%
53% of 177 duels better than 76%
40% of 25 situations better than 61%
Anubis44
41% better than 24%
0.73 better than 69%
76.2 better than 42%
1.05 better than 82%
54% of 122 duels better than 80%
43% of 14 situations better than 66%
Inferno24
38% better than 13%
0.77 better than 88%
75.6 better than 51%
1.12-
50% of 50 duels better than 62%
0% of 4 situations better than 2%
Cache20
40% -
0.70 -
72.5 -
1.02-
47% of 93 duels -
67% of 6 situations -
Nuke18
61% better than 82%
0.77 better than 78%
76.1 better than 50%
1.30-
60% of 50 duels better than 91%
14% of 7 situations better than 6%
Overpass5
60% -
0.67 -
68.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How itssayrexx plays

Across 332 matches itssayrexx averages K/R 0.74 and ADR 75.6; the rating across the 187 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 95% of level 4 players. Most room to improve: Utility damage per round at 1.3, better than only 4% of level 4 players. Averages 16.2 kills per match with 42% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 84 of 187 matches the rating was 1.10 or higher (45%), in 57 it was below 0.90. In 187 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. itssayrexx loses the most ELO on Anubis (−180 ELO, win rate 41%). Things go best on Ancient (+266 ELO, win rate 54%). Match no. 2 of the day goes best: 55% win rate, +193 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 76.3, ELO at 1,037. Last 30 days: 45 matches, win rate 49%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.