ItsNine

Croatia
Streamer Player

186 followers 21 streams in 30 days 8 avg. viewers last live on Oct 24, 2026

267 matches tracked 62 matches in 30 days

How does ItsNine play?

Rating 1.28 (from 154 matches) K/R 0.91 ADR 96.4 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 154 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.32+0.29 · Ø 1.03 better than 97%
Pistol kills per match 4.0
Knife kills 6 in 267 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.1%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 47x 4K, 4 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 8.8+4.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.19, Win rate +10 pp, ELO +73
= Stayed the same
K/R at 0.92, ADR at 96.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOct

Best month: April 2026 with 0.96. Last 3 months: 0.92 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −36 ELO
58 matches · 57% win rate
On Saturdays −38 ELO, win rate 43%

ItsNine loses the most ELO on Ancient: −36 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.67 · Nuke
  4. Most kills in a match: 48 · Anubis

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
58% better than 72%
0.93 better than 97%
100.8 better than 98%
1.32 better than 97%
60% of 198 duels better than 89%
52% of 29 situations better than 85%
Ancient58
57% better than 68%
0.90 better than 92%
96.3 better than 93%
1.26 better than 93%
56% of 249 duels better than 72%
41% of 22 situations better than 57%
Nuke45
51% better than 38%
0.95 better than 97%
97.0 better than 93%
1.37 better than 98%
62% of 103 duels better than 94%
33% of 9 situations better than 33%
Anubis41
59% better than 70%
0.81 better than 76%
86.7 better than 75%
1.17 better than 83%
56% of 112 duels better than 73%
50% of 18 situations better than 75%
Inferno39
56% better than 55%
0.96 better than 97%
101.9 better than 98%
1.27 better than 93%
59% of 146 duels better than 77%
38% of 13 situations right on the average
Cache16
63% -
0.87 -
87.9 -
1.22-
56% of 41 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ItsNine plays

Across 267 matches ItsNine averages K/R 0.91 and ADR 96.4; the rating across the 154 rated matches is 1.28. Biggest strength: Utility damage per round at 8.8, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.2 kills per match with 51% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 103 of 154 matches the rating was 1.10 or higher (67%), in 27 it was below 0.90. In 131 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: September 2026 at 1.36. ItsNine loses the most ELO on Ancient (−36 ELO, win rate 57%). Things go best in match 2 of the day (+91 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +91 ELO. Improved over the last three months: Rating +0.19, Win rate +10 pp, ELO +73. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.92, ADR at 96.8. Last 30 days: 62 matches, win rate 60%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.