ismazk7

Argentina
Streamer

176 followers 24 streams in 30 days 9 avg. viewers last live on Oct 22, 2026

503 matches tracked 101 matches in 30 days
ELO ▼ 87
1,723
30-day peak: 1,861
Rank SA ▼ 3,406 places
#13,207
Argentina #3,286 in Argentina
30 days · prev. #9,801 · best #8,947

How does ismazk7 play?

Rating 0.98 (from 383 matches) K/R 0.70 ADR 76.5 from 503 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 379 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 26% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so just below the average (47%).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 3.3 from the last 497
Knife kills 4 in 497 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 31x 4K, 1 ace in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 22%−14 pp · Ø 36% better than 1%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +67
= Stayed the same
K/R at 0.68, ADR at 75.8, Win rate at 49%
▼ Got worse
Rating −0.05, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 497 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −411 ELO
139 matches · 42% win rate
In match 4 of the day −297 ELO
68 matches · 43% win rate
Between 18:00 and 24:00 −100 ELO, win rate 44%
On Sundays −410 ELO, win rate 34%

ismazk7 loses the most ELO on Dust 2: −411 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.20 · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 497 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage203
56% better than 72%
0.69 better than 31%
74.2 better than 22%
0.98 better than 40%
47% of 497 duels better than 31%
46% of 123 situations better than 73%
Dust 2139
42% better than 23%
0.70 better than 39%
79.1 better than 47%
0.98 better than 40%
45% of 438 duels better than 23%
29% of 38 situations better than 23%
Ancient64
39% better than 18%
0.71 better than 37%
81.1 better than 52%
0.99 better than 43%
52% of 227 duels better than 58%
38% of 34 situations right on the average
Nuke63
56% better than 56%
0.72 better than 32%
76.9 better than 27%
0.99 better than 31%
51% of 189 duels better than 44%
35% of 37 situations better than 41%
Anubis12
58% -
0.67 -
75.1 -
0.91-
61% of 28 duels -
0% of 3 situations -
Inferno9
56% -
0.75 -
78.7 -
1.03-
62% of 29 duels -
67% of 9 situations -
Cache3
33% -
0.86 -
87.6 -
1.22-
56% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ismazk7 plays

Across 503 matches ismazk7 averages K/R 0.70 and ADR 76.5; the rating across the 383 rated matches is 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 8 players. Averages 15.8 kills per match with 46% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 113 of 379 matches the rating was 1.10 or higher (30%), in 170 it was below 0.90. In 254 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. ismazk7 loses the most ELO on Dust 2 (−411 ELO, win rate 42%). Things go best on Mirage (+619 ELO, win rate 56%). Improved over the last three months: ELO +67. Got weaker: Rating −0.05, Headshots −2 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.8, Win rate at 49%. Last 30 days: 101 matches, win rate 49%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.