ISI_kiliN

Switzerland
Streamer Player
307 matches tracked 72 matches in 30 days
ELO ▲ 374
1,887
30-day peak: 1,971
Rank EU
#303,765
Switzerland #2,375 in Switzerland

How does ISI_kiliN play?

Rating 1.05 (from 207 matches) K/R 0.72 ADR 81.1 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 207 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 32x 4K, 3 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.6 · Ø 4.3 better than 86%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Headshots +4 pp, Win rate +3 pp, ELO +397
= Stayed the same
ADR at 81.8
▼ Got worse
Rating −0.13

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.73 (at the start 0.69). Right on the average (0.73).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −278 ELO
42 matches · 33% win rate
In match 3 of the day −2 ELO
53 matches · 45% win rate
On Sundays −254 ELO, win rate 40%

ISI_kiliN loses the most ELO on Anubis: −278 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke
  4. Highest rating in a match: 2.41 · Ancient

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno67
57% better than 63%
0.75 better than 57%
84.6 better than 68%
1.08 better than 61%
54% of 194 duels better than 60%
24% of 29 situations better than 17%
Ancient64
55% better than 64%
0.79 better than 77%
85.7 better than 78%
1.17 better than 92%
54% of 205 duels better than 67%
30% of 27 situations better than 29%
Mirage57
60% better than 81%
0.71 better than 41%
78.4 better than 43%
1.00 better than 47%
52% of 149 duels better than 61%
14% of 22 situations better than 5%
Anubis42
33% better than 6%
0.70 better than 33%
79.9 better than 49%
0.98 better than 36%
50% of 106 duels better than 44%
8% of 26 situations better than 3%
Nuke32
47% better than 26%
0.66 better than 9%
75.8 better than 18%
1.01 better than 34%
44% of 94 duels better than 12%
61% of 18 situations better than 89%
Dust 219
26% better than 1%
0.73 better than 55%
81.1 better than 58%
1.01 right on the average
48% of 82 duels better than 37%
14% of 7 situations better than 6%
Overpass13
62% -
0.59 -
72.6 -
1.42-
50% of 8 duels -
100% of 1 situations -
Cache12
50% -
0.70 -
77.2 -
0.98-
41% of 51 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ISI_kiliN plays

Across 307 matches ISI_kiliN averages K/R 0.72 and ADR 81.1; the rating across the 207 rated matches is 1.05. Biggest strength: Utility damage per round at 5.9, better than 86% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Overpass with a 62% win rate in 13 matches. In 89 of 207 matches the rating was 1.10 or higher (43%), in 74 it was below 0.90. In 152 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: June 2026 at 1.17. ISI_kiliN loses the most ELO on Anubis (−278 ELO, win rate 33%). Things go best on Ancient (+282 ELO, win rate 55%). Match no. 4 of the day goes best: 61% win rate, +139 ELO. Improved over the last three months: K/R +0.04, Headshots +4 pp, Win rate +3 pp, ELO +397. Got weaker: Rating −0.13. Unchanged in recent months: ADR at 81.8. Last 30 days: 72 matches, win rate 58%, net ELO +351.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.