IronTony1337

Germany
Streamer Player Viewer
566 matches tracked 124 matches in 30 days
ELO ▲ 95
2,554
30-day peak: 2,638
Rank EU
#43,750
Germany #1,082 in Germany

How does IronTony1337 play?

Rating 0.98 (from 434 matches) K/R 0.71 ADR 75.9 from 566 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 434 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 8%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 40x 4K, 3 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +90
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.11, ADR −9.6, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 566 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −455 ELO
99 matches · 42% win rate
In match 2 of the day −447 ELO
114 matches · 45% win rate
On Fridays −241 ELO, win rate 46%

IronTony1337 loses the most ELO on Dust 2: −455 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 500 · Dust 2
  3. Highest rating in a match: 2.08 · Cache
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 566 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis115
55% better than 59%
0.69 better than 22%
73.4 better than 12%
0.96 better than 21%
45% of 355 duels better than 15%
48% of 56 situations better than 70%
Ancient112
54% better than 53%
0.77 better than 55%
82.8 better than 49%
1.04 better than 47%
52% of 354 duels better than 47%
27% of 37 situations better than 22%
Inferno101
53% better than 36%
0.71 better than 24%
76.4 better than 17%
0.98 better than 16%
51% of 325 duels better than 27%
56% of 41 situations better than 86%
Dust 299
42% better than 16%
0.70 better than 27%
73.6 better than 14%
0.98 better than 25%
45% of 317 duels better than 17%
27% of 48 situations better than 19%
Cache59
56% -
0.70 -
73.9 -
0.99-
48% of 244 duels -
30% of 44 situations -
Nuke42
48% better than 33%
0.71 better than 26%
77.5 better than 24%
0.95 better than 17%
44% of 106 duels better than 12%
62% of 13 situations better than 89%
Mirage24
42% better than 12%
0.62 better than 4%
68.6 better than 3%
0.89 better than 6%
39% of 49 duels better than 3%
14% of 7 situations better than 3%
Overpass10
60% -
0.76 -
82.7 -
0.91-
50% of 4 duels -
-
Vertigo4
75% -
0.54 -
53.3 -
0.81-
55% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IronTony1337 plays

Across 566 matches IronTony1337 averages K/R 0.71 and ADR 75.9; the rating across the 434 rated matches is 0.98. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 59% headshots. The strongest map is Overpass with a 60% win rate in 10 matches. In 145 of 434 matches the rating was 1.10 or higher (33%), in 181 it was below 0.90. In 298 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: June 2026 at 1.14. IronTony1337 loses the most ELO on Dust 2 (−455 ELO, win rate 42%). Things go best from match 5 of the day (+581 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +581 ELO. Improved over the last three months: Win rate +3 pp, ELO +90. Got weaker: K/R −0.11, Rating −0.11, ADR −9.6, Headshots −2 pp. Last 30 days: 124 matches, win rate 56%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.