irnesoo

BA
Streamer Player
84 matches tracked 11 matches in 30 days Follow on Twitch
ELO ▲ 30
2,800
30-day peak: 2,800
Rank NA ▼ 9 places
#523
#1 in BA
30 days · before #514 · best #514

How does irnesoo play?

Rating 1.18 (from 16 matches) K/R 0.75 ADR 80.8 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 16 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 25% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

Opening

The first duels of the round
Rounds with first kill 16% no comparison
Opening duels won 55% no comparison

Clutch

Last one alive
Clutch 1v1 won 86% no comparison
Clutch 1v2 won 11% no comparison
Clutch kills per match 1.1 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 0% no comparison
K/D 1.09+0.05 better than 67%
Pistol kills per match 2.6 from the last 82
Knife kills 1 in 82 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 14.0% no comparison
Rounds with 3K 6.3% no comparison
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 4x 4K, 1 ace in 16 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 25% no comparison
Utility damage per round 2.0 no comparison
Enemies flashed per round 0.26 no comparison
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: September 2026 with 0.90.

Patterns

From the last 82 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 12 wins in a row · Cache

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
68% better than 95%
0.75 better than 53%
82.4 better than 59%
1.20-
67% of 66 duels better than 98%
70% of 10 situations better than 98%
Dust 214
64% -
0.71 -
76.6 -
1.14-
61% of 31 duels -
-
Anubis13
54% -
0.81 -
85.8 -
1.20-
63% of 30 duels -
60% of 5 situations -
Ancient12
67% -
0.77 -
80.5 -
1.87-
76% of 17 duels -
0% of 1 situations -
Nuke8
75% -
0.70 -
78.8 -
0.68-
62% of 13 duels -
0% of 1 situations -
Cache3
33% -
0.64 -
73.7 -
0.84-
18% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How irnesoo plays

Across 84 matches irnesoo averages K/R 0.75 and ADR 80.8; the rating across the 16 rated matches is 1.18. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. On average 15.7 kills per match, 50% of them headshots. The strongest map is Mirage with a 68% win rate in 31 matches. In 8 of 16 matches the rating was 1.10 or higher (50%), in 5 it was below 0.90. In 16 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: September 2026 at 1.27. Things go best on Mirage (+32 ELO, win rate 68%). Last 30 days: 11 matches, win rate 64%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.